Competitive Information for Raichu [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Raichu raichu
Base Stats for Raichu

Electric

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
,
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu
Raichu-Alola

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Raichu? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Raichu in Pokemon Sword/Shield:

PolitoedKingdraCoalossalPoliwrathGyaradosLaprasExcadrillScizorScytherFlygon


Raichu is an awesome Electric-typed Pokemon. It's pretty regular to find yourself dealing with Raichu when battling in the 8th generation meta. Raichu's only type-related weakness is Ground.


Species: Raichu
Item: Focus Sash / Assault Vest
Ability: Lightning Rod
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf
- Thunderbolt / Volt Switch
- Helping Hand
- Safeguard

Special Sweeper Raichu (Popular/Trending)

Raichu is an awesome Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Raichu switches out after damaging the target).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Safeguard is a status move (for 5 turns, protects Raichu's party from status).



Species: Raichu
Item: Focus Sash / Assault Vest
Ability: Lightning Rod
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brick Break
- Fake Out
- Nuzzle / Volt Tackle
- Safeguard

Physical Sweeper Raichu (Popular/Trending)

Raichu is a sensational Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Nuzzle is a physical STAB-boosted 20-base power Electric-type move (100% chance to paralyze the target).
Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Safeguard is a status move (for 5 turns, protects Raichu's party from status).



Species: Raichu
Item: Focus Sash / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 28 Def / 164 Spe
Moveset:
- Volt Tackle / Wild Charge
- Double-Edge / Body Slam
- Knock Off / Brutal Swing
- Play Rough

Physical Sweeper Raichu (Lightning Rod)

Raichu is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Raichu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).



Species: Raichu
Item: Focus Sash / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 64 Hp / 28 Def / 252 SpA / 164 Spe
Moveset:
- Thunderbolt / Discharge
- Surf
- Hyper Beam / Round
- Draining Kiss

Special Sweeper Raichu (Lightning Rod)

Raichu is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Raichu's special moves by 1.5x but will lock you into the first move you pick. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hyper Beam is a special 150-base power Normal-type move (Raichu cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Draining Kiss is a special 50-base power Fairy-type move (Raichu recovers 75% of the damage dealt).



Species: Raichu
Item: Choice Scarf
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Switch
- Grass Knot
- Focus Blast
- Thunderbolt

Raichu Special Sweeper (Love Song)

Raichu is a phenomenal Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Raichu's speed by 1.5x but will lock you into the first move you pick. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Volt Switch is a special STAB-boosted 70-base power Electric-type move (Raichu switches out after damaging the target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).



Species: Raichu
Item: Zap Plate
Ability: Lightning Rod
Nature: Serious
EVs: 80 Hp / 96 Atk / 76 Def / 92 SpA / 72 SpD / 92 Spe
Moveset:
- Brick Break
- Iron Tail
- Sleep Talk / Facade
- Thunderbolt / Thunder Punch

Raichu Mixed Tank (Surge)

Raichu is popular Mixed Tank. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity. Facade's damage doubles when the user has a status affliction.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Sleep Talk is a status move (Raichu must be asleep. uses another known move).
Facade is a physical 70-base power Normal-type move (power doubles if Raichu is burn/poison/paralyzed).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).


Movesets for Doubles


What is a good doubles moveset for Raichu? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Raichu in Pokemon Sword/Shield:

PolitoedKingdraCoalossalPoliwrathGyaradosLaprasExcadrillScizorScytherFlygon


Species: Raichu
Item: Focus Sash / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 28 Def / 164 Spe
Moveset:
- Volt Tackle / Wild Charge
- Double-Edge / Body Slam
- Knock Off / Brutal Swing
- Play Rough

Doubles Physical Sweeper Raichu (Lightning Rod)

Raichu is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Raichu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 33% recoil. 10% chance to paralyze target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).



Species: Raichu
Item: Focus Sash / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 64 Hp / 28 Def / 252 SpA / 164 Spe
Moveset:
- Discharge / Electroweb
- Surf
- Hyper Beam / Round
- Draining Kiss

Doubles Special Sweeper Raichu (Lightning Rod)

Raichu is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Raichu's special moves by 1.5x but will lock you into the first move you pick. With Lightning Rod, Raichu draws electric moves to itself to raise sp. atk by 1; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hyper Beam is a special 150-base power Normal-type move (Raichu cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Draining Kiss is a special 50-base power Fairy-type move (Raichu recovers 75% of the damage dealt).


Movepool


Wondering what moves can Raichu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rising Voltage
70
100%
20
2x power if target is grounded in Electric Terrain.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Nuzzle
20
100%
20
100% chance to paralyze the target.
Pay Day
40
100%
20
Scatters coins.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Quick Attack
40
100%
30
Usually goes first.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Spark
65
100%
20
30% chance to paralyze the target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 33% recoil. 10% chance to paralyze target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Celebrate
--
--
40
No competitive use.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Happy Hour
--
--
30
No competitive use.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hold Hands
--
--
40
No competitive use.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Raichu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Raichu

Create a build


Have an idea in mind for Raichu that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Raichu's EVs for Sword/Shield




Visit Smogon's Pokedex for more competitive movesets for RaichuVisit Serebii's Pokedex for location, breeding, and other game details about RaichuVisit Bulbapedia for more information about RaichuVisit Pikalytics for competitive usage stats on Raichu