Competitive Information for Raichu [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Raichu raichu
Base Stats for Raichu

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RaichuVisit Serebii's Pokedex for location, breeding, and other game details about RaichuVisit Bulbapedia for more information about Raichu

Movesets for Singles


What is a good competitive moveset for Raichu? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Raichu is a fabulous Electric-typed Pokemon. It's usual to see Raichu show up as a Ruby/Sapphire opponent. Raichu's only type-related weakness is Ground.


Species: Raichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly
- Dig

Physical Sweeper Raichu (Static)

Raichu is an awesome Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Raichu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Raichu's level).
Fly is a physical 70-base power Flying-type move (flies up on first turn, then strikes the next turn).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Raichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Thief
- Wish

Special Sweeper Raichu (Static)

Raichu is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Raichu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Thief is a special 40-base power Dark-type move (if your Raichu has no item, it steals the target's).
Wish is a status move (next turn, heals 50% of the recipient's max hp).




Species: Raichu
Item: Zap Plate
Ability: Lightning Rod
Nature: Serious
EVs: 80 Hp / 96 Atk / 76 Def / 92 SpA / 72 SpD / 92 Spe
Moveset:
- Brick Break
- Iron Tail
- Sleep Talk / Facade
- Thunderbolt / Thunder Punch

Raichu Mixed Tank (Surge)

Raichu is a wonderful Mixed Tank. Facade's damage doubles when the user has a status affliction.

Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Sleep Talk is a status move (Raichu must be asleep. uses another known move).
Facade is a physical 70-base power Normal-type move (power doubles if Raichu is burn/poison/paralyzed).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a special STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Raichu? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Raichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Fly
- Dig

Doubles Physical Sweeper Raichu (Static)

Raichu is a marvelous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Raichu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Raichu's level).
Fly is a physical 70-base power Flying-type move (flies up on first turn, then strikes the next turn).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Raichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Thief
- Wish

Doubles Special Sweeper Raichu (Static)

Raichu is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Raichu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Raichu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Thief is a special 40-base power Dark-type move (if your Raichu has no item, it steals the target's).
Wish is a status move (next turn, heals 50% of the recipient's max hp).



Movepool


Wondering what moves can Raichu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 1/3 recoil.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Raichu can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Raichu

Create a build


Have an idea in mind for Raichu that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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