Competitive Information for Pichu [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Pichu pichu
Base Stats for Pichu

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu
Pikachu
Raichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PichuVisit Serebii's Pokedex for location, breeding, and other game details about PichuVisit Bulbapedia for more information about Pichu

Movesets for Singles


What is a good competitive moveset for Pichu? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Pichu is a notable Electric-typed Pokemon. Pichu is not a Pokemon anyone usually expects sees on the battlefield. Pichu's only type-related weakness is Ground.


Species: Pichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Seismic Toss
- Rollout
- Mud-Slap

Physical Sweeper Pichu (Static)

Pichu is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pichu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pichu's level).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Pichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Wish
- Defense Curl

Special Sweeper Pichu (Static)

Pichu is a remarkable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Defense Curl is a status move (raises your Pichu's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Pichu? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Pichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Seismic Toss
- Rollout
- Mud-Slap

Doubles Physical Sweeper Pichu (Static)

Pichu is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pichu will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Pichu's level).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).




Species: Pichu
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Volt Tackle / Thunderbolt
- Surf
- Wish
- Defense Curl

Doubles Special Sweeper Pichu (Static)

Pichu is an interesting Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 1/3 chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a special STAB-boosted 120-base power Electric-type move (has 1/3 recoil).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Defense Curl is a status move (raises your Pichu's defense by 1 stage).



Movepool


Wondering what moves can Pichu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Volt Tackle
120
100%
15
Has 1/3 recoil.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Pichu can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Pichu

Create a build


Have an idea in mind for Pichu that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.