Competitive Information for Pichu (spiky) [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Pichu-spiky-eared pichu-spiky-eared
Base Stats for Pichu-Spiky-eared

Electric

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Pichu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Pichu-spiky-earedVisit Serebii's Pokedex for location, breeding, and other game details about Pichu-spiky-earedVisit Bulbapedia for more information about Pichu-spiky-eared

Movesets for Singles


What is a good competitive moveset for Pichu-spiky-eared? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Pichu is an outstanding Electric-typed Pokemon. It's frequent to see Pichu show up as a Diamond/Pearl opponent. Pichu's only type-related weakness is Ground.


Species: Pichu-Spiky-eared
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle
- Return / Headbutt
- Rollout
- Fling

Physical Sweeper Pichu-Spiky-eared (Static)

Pichu is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Fling is a physical 0-base power Dark-type move (flings your Pichu's item at the target. power varies).




Species: Pichu-Spiky-eared
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Charge Beam
- Signal Beam
- Snore
- Mud-Slap

Special Sweeper Pichu-Spiky-eared (Static)

Pichu is a spectacular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special STAB-boosted 50-base power Electric-type move (70% chance to raise your Pichu's special attack by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Pichu-spiky-eared? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Pichu-Spiky-eared
Item: Life Orb / Focus Sash
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Volt Tackle
- Return / Headbutt
- Rollout
- Fling

Doubles Physical Sweeper Pichu-Spiky-eared (Static)

Pichu is a wonderful Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Volt Tackle is a physical STAB-boosted 120-base power Electric-type move (has 1/3 recoil. 10% chance to paralyze target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Fling is a physical 0-base power Dark-type move (flings your Pichu's item at the target. power varies).




Species: Pichu-Spiky-eared
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Charge Beam
- Signal Beam
- Snore
- Mud-Slap

Doubles Special Sweeper Pichu-Spiky-eared (Static)

Pichu is a stupendous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pichu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pichu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Pichu will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special STAB-boosted 50-base power Electric-type move (70% chance to raise your Pichu's special attack by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Pichu must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Pichu-spiky-eared learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Volt Tackle
120
100%
15
Has 1/3 recoil. 10% chance to paralyze target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Pichu-spiky-eared can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Pichu-spiky-eared

Create a build


Have an idea in mind for Pichu-spiky-eared that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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