Competitive Information for Dragonair [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dragonair dragonair
Base Stats for Dragonair

Dragon

Abilities:
Marvel ScaleMarvel Scale: If this Pokemon is statused, its Defense is 1.5x.
,
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.5x
2x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DragonairVisit Serebii's Pokedex for location, breeding, and other game details about DragonairVisit Bulbapedia for more information about Dragonair

Movesets for Singles


What is a good competitive moveset for Dragonair? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Dragonair is a notable Dragon-typed Pokemon. Dragonair is not a Pokemon anyone usually expects sees on the battlefield. Dragonair is weak to Dragon, Fairy, and Ice-typed attacks.


Species: Dragonair
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Double-Edge
- Aqua Tail / Waterfall
- Brutal Swing

Physical Sweeper Dragonair (Marvel Scale)

Dragonair is pretty popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).




Species: Dragonair
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Flamethrower
- Ice Beam

Special Sweeper Dragonair (Marvel Scale)

Dragonair is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. With Marvel Scale, if Dragonair is statused its defense is 1.5x.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Dragonair's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Dragonair
Item: Eviolite
Ability: Marvel Scale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Dragon Tail / Outrage
- Aqua Tail / Iron Tail
- Sleep Talk
- Rest

Dragonair Special Wall (Sleeping Dragon)

Dragonair is popular Special Wall. It's meant to take a mighty amount of hits from special attacks while dealing some decent damage. Dragonair is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Marvel Scale, if Dragonair is statused its defense is 1.5x. This is my favorite wall to use in lower tiers. Marvel Scale activates via Rest, so the defence goes up, making a physical and special wall. Outrage lasts once and deals massive damage without the confusion. Dragon Tail could still work in this set due to Sleep Talk negating its negative priority and switching out a slower opponent before they can move.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Sleep Talk is a status move (Dragonair must be asleep. uses another known move).
Rest is a status move (Dragonair sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Dragonair? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Dragonair
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Tail
- Facade / Double-Edge
- Brutal Swing
- Aqua Tail

Doubles Physical Sweeper Dragonair (Marvel Scale)

Dragonair is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.




Species: Dragonair
Item: Flame Orb / Dragonium Z
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Incinerate
- Icy Wind

Doubles Special Sweeper Dragonair (Marvel Scale)

Dragonair is a wonderful Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. With Marvel Scale, if Dragonair is statused its defense is 1.5x.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Dragonair's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Dragonair learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Dragonair can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dragonair

Create a build


Have an idea in mind for Dragonair that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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