Competitive Information for Dragonair [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Dragonair dragonair
Base Stats for Dragonair

Dragon


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
2x
0.5x
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
2x
  
  
  
  
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Dragonair? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Dragonair is an extraordinary Dragon-typed Pokemon. Dragonair is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Dragonair's only type-related weaknesses are Dragon and Ice.


Species: Dragonair
Moveset:
- Hyper Beam / Double-Edge
- Thunder Wave
- Reflect
- Toxic

Physical Sweeper Dragonair (Retro)

Dragonair is an interesting Physical Sweeper. It tries to take down the opponent's team with brute physical power. Gen1 meta was a totally different monster. Don't forget before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (while active, your Dragonair's defense is doubled).
Toxic is a status move (badly poisons the target).



Species: Dragonair
Moveset:
- Blizzard / Ice Beam
- Surf / Bubble Beam
- Thunderbolt
- Dragon Rage

Special Sweeper Dragonair (Retro)

Dragonair is an interesting Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Gen1 meta was a totally different monster. Keep in mind back before Generation IV, a move's damage category was determined by its type.

Blizzard is a special 120-base power Ice-type move (10% chance to freeze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special 95-base power Water-type move that deals a decent amount of damage.
Bubble Beam is a special 65-base power Water-type move (33% chance to lower the target's speed by 1 stage).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Dragon Rage is a special STAB-boosted 1-base power Dragon-type move (deals 40 hp of damage to the target).


Movepool


Wondering what moves can Dragonair learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Dragon Rage
??
100%
10
Deals 40 HP of damage to the target.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
100
100%
15
Has 1/4 recoil.
Horn Drill
--
30%
5
Deals 65535 damage. Fails if target is faster.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Wrap
15
85%
20
Prevents the target from moving for 2-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Dragonair can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Dragonair

Create a build


Have an idea in mind for Dragonair that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.


Optimize Dragonair's EVs for Red/Blue




Visit Smogon's Pokedex for more competitive movesets for DragonairVisit Serebii's Pokedex for location, breeding, and other game details about DragonairVisit Bulbapedia for more information about Dragonair