Competitive Information for Dragonair [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Dragonair dragonair
Base Stats for Dragonair

Dragon

Abilities:
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
2x
0.5x
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DragonairVisit Serebii's Pokedex for location, breeding, and other game details about DragonairVisit Bulbapedia for more information about Dragonair

Movesets for Singles


What is a good competitive moveset for Dragonair? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Dragonair is a wonderful Dragon-typed Pokemon. Dragonair is not a Pokemon anyone usually expects sees on the battlefield. Dragonair's only type-related weaknesses are Dragon and Ice.


Species: Dragonair
Item: Life Orb / Focus Sash
Ability: Shed Skin
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Protect
- Thunder Wave
- Light Screen

Physical Sweeper Dragonair (Shed Skin)

Dragonair is a decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dragonair's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Dragonair has a 33% chance to have its status cured at the end of each turn.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Protect is a status move (prevents moves from affecting your Dragonair this turn).
Thunder Wave is a status move (paralyzes the target).
Light Screen is a status move (for 5 turns, special damage to allies is halved).




Species: Dragonair
Item: Life Orb / Focus Sash
Ability: Shed Skin
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Outrage
- Surf
- Flamethrower
- Ice Beam

Special Sweeper Dragonair (Shed Skin)

Dragonair is a pretty decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dragonair's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Dragonair has a 33% chance to have its status cured at the end of each turn.

Outrage is a special STAB-boosted 90-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).




Species: Dragonair
Item: Eviolite
Ability: Marvel Scale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Outrage
- Iron Tail
- Sleep Talk
- Rest

Dragonair Special Wall (Sleeping Dragon**)

Dragonair is an interesting Special Wall. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. Dragonair is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. This is my favorite wall to use in lower tiers. Marvel Scale activates via Rest, so the defence goes up, making a physical and special wall. Outrage lasts once and deals massive damage without the confusion. Dragon Tail could still work in this set due to Sleep Talk negating its negative priority and switching out a slower opponent before they can move.

Outrage is a special STAB-boosted 90-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Sleep Talk is a status move (Dragonair must be asleep. uses another known move).
Rest is a status move (Dragonair sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Dragonair? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Dragonair
Item: Life Orb / Focus Sash
Ability: Shed Skin
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Protect
- Thunder Wave
- Light Screen

Doubles Physical Sweeper Dragonair (Shed Skin)

Dragonair is a stupendous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dragonair's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Dragonair has a 33% chance to have its status cured at the end of each turn.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Protect is a status move (prevents moves from affecting your Dragonair this turn).
Thunder Wave is a status move (paralyzes the target).
Light Screen is a status move (for 5 turns, special damage to allies is halved).




Species: Dragonair
Item: Life Orb / Focus Sash
Ability: Shed Skin
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf
- Outrage / Twister
- Icy Wind
- Flamethrower

Doubles Special Sweeper Dragonair (Shed Skin)

Dragonair is a sensational Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dragonair's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Dragonair has a 33% chance to have its status cured at the end of each turn.

Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Outrage is a special STAB-boosted 90-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Twister is a special STAB-boosted 40-base power Dragon-type move (20% chance to flinch the foes).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Dragonair learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Outrage
90
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Shock Wave
60
--
20
This move does not check accuracy.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Dragonair can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Dragonair

Create a build


Have an idea in mind for Dragonair that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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