Competitive Information for Dragonair [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Dragonair dragonair
Base Stats for Dragonair

Dragon

Abilities:
Marvel ScaleMarvel Scale: If this Pokemon is statused, its Defense is 1.5x.
,
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
2x
0.5x
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DragonairVisit Serebii's Pokedex for location, breeding, and other game details about DragonairVisit Bulbapedia for more information about DragonairVisit Pikalytics for competitive usage stats on Dragonair

Movesets for Singles


What is a good competitive moveset for Dragonair? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Dragonair is an extraordinary Dragon-typed Pokemon. Dragonair is not a Pokemon anyone usually expects sees on the battlefield. Dragonair's only type-related weaknesses are Dragon and Ice.


Species: Dragonair
Item: Flame Orb / Focus Sash
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Facade / Double-Edge
- Aqua Tail
- Protect

Physical Sweeper Dragonair (Marvel Scale)

Dragonair is an outstanding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Aqua Tail is a physical 90-base power Water-type move that deals a considerable amount of damage.
Protect is a status move (prevents moves from affecting your Dragonair this turn).




Species: Dragonair
Item: Flame Orb / White Herb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Flamethrower
- Protect

Special Sweeper Dragonair (Marvel Scale)

Dragonair is an interesting Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Dragonair's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a good amount of damage.
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Protect is a status move (prevents moves from affecting your Dragonair this turn).




Species: Dragonair
Item: Eviolite
Ability: Marvel Scale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Dragon Tail / Outrage
- Aqua Tail / Iron Tail
- Sleep Talk
- Rest

Dragonair Special Wall (Sleeping Dragon)

Dragonair is popular Special Wall. It attempts to take a mighty amount of hits from special attacks while dealing some decent damage. Dragonair is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Marvel Scale, if Dragonair is statused its defense is 1.5x. This is my favorite wall to use in lower tiers. Marvel Scale activates via Rest, so the defence goes up, making a physical and special wall. Outrage lasts once and deals massive damage without the confusion. Dragon Tail could still work in this set due to Sleep Talk negating its negative priority and switching out a slower opponent before they can move.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a substantial amount of damage.
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Sleep Talk is a status move (Dragonair must be asleep. uses another known move).
Rest is a status move (Dragonair sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Dragonair? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Dragonair
Item: Flame Orb / Focus Sash
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Facade / Double-Edge
- Aqua Tail
- Protect

Doubles Physical Sweeper Dragonair (Marvel Scale)

Dragonair is a notable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dragonair a sweet boost.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonair afterwards).
Facade is a physical 70-base power Normal-type move (power doubles if Dragonair is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.
Protect is a status move (prevents moves from affecting your Dragonair this turn).




Species: Dragonair
Item: Flame Orb / White Herb
Ability: Marvel Scale
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Icy Wind
- Protect

Doubles Special Sweeper Dragonair (Marvel Scale)

Dragonair is a pretty decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dragonair from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Dragonair at the end of the turn which will activate Dragonair's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dragonair is statused its defense is 1.5x.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Dragonair's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a substantial amount of damage.
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Protect is a status move (prevents moves from affecting your Dragonair this turn).



Movepool


Wondering what moves can Dragonair learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Slam
80
75%
20
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Dragonair can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Dragonair

Create a build


Have an idea in mind for Dragonair that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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