Competitive Information for Jellicent [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Jellicent jellicent
Base Stats for Jellicent

Water / Ghost

Abilities:
DampDamp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Frillish
Jellicent

Weakness Chart for Water/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
2x
  
0x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0x
0.5x
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JellicentVisit Serebii's Pokedex for location, breeding, and other game details about JellicentVisit Bulbapedia for more information about JellicentVisit Pikalytics for competitive usage stats on Jellicent

Movesets for Singles


What is a good competitive moveset for Jellicent? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Jellicent in Pokemon Sword/Shield:

TogekissIncineroarVenusaurConkeldurrSnorlaxLaprasRhyperiorCharizardExcadrillDuraludon


Jellicent is popular Water and Ghost-typed Pokemon. It's pretty regular to find yourself dealing with Jellicent when battling in the 8th generation meta. Jellicent is weak to Dark, Electric, Ghost, and Grass-typed attacks.


Species: Jellicent
Item: Kasib Berry / Focus Sash
Ability: Water Absorb
Nature: Sassy (+SpD, -Spe)
EVs: 236 Hp / 180 Def / 44 SpA / 44 SpD
Moveset:
- Water Spout / Scald
- Shadow Ball
- Strength Sap / Giga Drain
- Trick Room

Physical Wall Jellicent (Analytic)

Jellicent is a spectacular Physical Wall. This moveset attempts to take a decent amount of physical hits while dealing some decent damage. Focus Sash helps protect Jellicent from being one-shotted and allowing it to atleast use a crucial move when brought out. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Strength Sap is a status move (Jellicent heals hp=target's attack stat. lowers attack by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Jellicent recovers 50% of the damage dealt).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Jellicent
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Shadow Ball / Hex
- Sludge Wave
- Ice Beam

Special Sweeper Jellicent (Water Absorb)

Jellicent is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jellicent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jellicent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Jellicent
Item: Choice Specs
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Water Spout
- Shadow Ball
- Ice Beam
- Surf / Hydro Pump

Jellicent Special Tank (Choice Specs Jellicent)

Jellicent is a notable Special Tank. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity. If you ever thought Jellicent was just a bulky Water-type that happened to be able to block Rapid Spin, think again. While its stats do not immediately show it, if you dig deeper and examine Jellicent's movepool and the Pokemon that tend to switch into it, it's quite clear that Jellicent can be a surprisingly effective lure and wallbreaker. The biggest catch behind a Choice Specs set is Jellicent's access to the precious Water Spout (which is barely seen on any Pokemon outside of the mighty Kyogre), as well as STAB Shadow Ball, which tends to hit its common switch-ins, such as Latias and Celebi, for super effective damage. Powered by Politoed's rain, Jellicent's Water Spout reaches an astounding 337 Base Power, rivaling the damage output of Choice Specs Palkia's Hydro Pump. Between Water Spout and Shadow Ball, it is difficult to find a Pokemon that can stomach Jellicent's assaults.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a huge amount of damage.




Species: Jellicent
Item: Leftovers
Ability: Cursed Body
Nature: Quiet (+SpA, -Spe)
EVs: 243 Hp / 243 SpA / 24 SpD
Moveset:
- Scald
- Energy Ball
- Shadow Ball
- Acid Armor

Jellicent Special Tank (Jellyfish Acres)

Jellicent is a notable Special Tank. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Jellicent last longer regaining it's it's vitality every turn. With Cursed Body, if Jellicent is hit by an attack there is a 30% chance that move gets disabled.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Acid Armor is a status move (raises your Jellicent's defense by 2 stages).




Species: Jellicent
Item: Choice Specs
Ability: Cursed Body
Nature: Naughty (+Atk, -SpD)
EVs: 222 Hp / 252 SpA / 36 Spe
Moveset:
- Scald / Shadow Ball
- Energy Ball / Ice Beam
- Dark Pulse / Sludge Wave
- Giga Drain

Jellicent Special Tank (Jelly Surprise)

Jellicent is an interesting Special Tank. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Cursed Body, if Jellicent is hit by an attack there is a 30% chance that move gets disabled.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Giga Drain is a special 75-base power Grass-type move (Jellicent recovers 50% of the damage dealt).




Species: Jellicent
Item: Choice Specs
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 222 Hp / 252 SpA / 36 Spe
Moveset:
- Scald
- Dark Pulse
- Water Spout
- Giga Drain

Jellicent Special Tank (Modest Fish)

Jellicent is popular Special Tank. It's designed to take a nice amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Giga Drain is a special 75-base power Grass-type move (Jellicent recovers 50% of the damage dealt).



Movesets for Doubles


What is a good doubles moveset for Jellicent? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Jellicent in Pokemon Sword/Shield:

ExcadrillClefableCorviknightHippowdonKyuremHattereneDittoTyranitarMimikyuDiggersbyArctozoltSnorlax


Species: Jellicent
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Dazzling Gleam
- Sludge Wave
- Shadow Ball

Doubles Special Sweeper Jellicent (Water Absorb)

Jellicent is a phenomenal Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jellicent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jellicent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Jellicent learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Poison Sting
15
100%
35
30% chance to poison the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Imprison
--
--
10
No foe can use any move known by the user.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Strength Sap
--
100%
10
User heals HP=target's Atk stat. Lowers Atk by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Jellicent can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Jellicent

Create a build


Have an idea in mind for Jellicent that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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