Competitive Information for Rhyperior [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Rhyperior rhyperior
Base Stats for Rhyperior

Ground / Rock

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
,
RecklessReckless: This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
,
Solid RockSolid Rock: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Rhyhorn
Rhydon
Rhyperior

Weakness Chart for Ground/Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
2x
2x
0.5x
0.25x
  
0.5x
2x
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RhyperiorVisit Serebii's Pokedex for location, breeding, and other game details about RhyperiorVisit Bulbapedia for more information about RhyperiorVisit Pikalytics for competitive usage stats on Rhyperior

Movesets for Singles


What is a good competitive moveset for Rhyperior? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Rhyperior in Pokemon Sword/Shield:

TogekissIncineroarRotom-WashDusclopsDragapultBronzongTorkoalIndeedee-FVenusaurCharizard


Rhyperior is an interesting Ground and Rock-typed Pokemon. It's super common to see Rhyperior show up as a Sword/Shield opponent. Rhyperior is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks.


Species: Rhyperior
Item: Weakness Policy
Ability: Solid Rock
Nature: Brave (+Atk, -Spe)
EVs: 68 Hp / 252 Atk / 188 SpD
Moveset:
- High Horsepower / Earthquake
- Fire Punch
- Rock Slide / Rock Wrecker
- Protect

Physical Tank Rhyperior (Analytic)

Rhyperior is a marvelous Physical Tank. It is designed to take a great amount of physical hits while dealing some decent damage. Weakness Policy activates if Rhyperior is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Solid Rock, Rhyperior receives 3/4 damage from supereffective attacks.

High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Wrecker is a physical STAB-boosted 150-base power Rock-type move (Rhyperior cannot move next turn).
Protect is a status move (prevents moves from affecting your Rhyperior this turn).




Species: Rhyperior
Item: Life Orb / White Herb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Superpower
- Outrage
- Rock Slide

Physical Sweeper Rhyperior (Lightning Rod)

Rhyperior is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Rhyperior's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Rhyperior draws electric moves to itself to raise sp. atk by 1; electric immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Rhyperior's attack and defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Rhyperior afterwards).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).




Species: Rhyperior
Item: Assault Vest
Ability: Solid Rock
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Rock Blast
- Earthquake
- Thunder Punch / Ice Punch
- Fire Punch

Rhyperior Special Wall (Say What?)

Rhyperior is a spectacular Special Wall. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. With Solid Rock, Rhyperior receives 3/4 damage from supereffective attacks.

Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Rhyperior? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Rhyperior in Pokemon Sword/Shield:

CorviknightClefableDragapultToxapexHydreigonGengarObstagoonVaporeonRotom-MowHawluchaChandelureSigilyph


Species: Rhyperior
Item: Life Orb / White Herb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Outrage
- Superpower

Doubles Physical Sweeper Rhyperior (Lightning Rod)

Rhyperior is a remarkable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Rhyperior's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Rhyperior draws electric moves to itself to raise sp. atk by 1; electric immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Rhyperior afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Rhyperior's attack and defense by 1 stage).



Movepool


Wondering what moves can Rhyperior learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Heat Crash
--
100%
10
More power the heavier the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Horn Attack
65
100%
25
No additional effect.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Megahorn
120
85%
10
No additional effect.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rock Wrecker
150
90%
5
User cannot move next turn.
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smart Strike
70
--
10
This move does not check accuracy.
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.

Combo List


These are a list of several common move combinations Rhyperior can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Rhyperior

Create a build


Have an idea in mind for Rhyperior that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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