Competitive Information for Gallade [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Gallade gallade
Base Stats for Gallade

Psychic / Fighting

Abilities:
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Weakness Chart for Psychic/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
2x
0.5x
  
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GalladeVisit Serebii's Pokedex for location, breeding, and other game details about GalladeVisit Bulbapedia for more information about GalladeVisit Pikalytics for competitive usage stats on Gallade

Movesets for Singles


What is a good competitive moveset for Gallade? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Gallade in Pokemon Sun/Moon:

SerperiorScizor-MegaBlisseyMandibuzzRotom-HeatCharizard-Mega-YArcanineBronzongRhyperiorAerodactylAbomasnowGardevoir-Mega


Gallade is a wonderful Psychic and Fighting-typed Pokemon. Gallade are common Pokemon to see in the SM metagame. Gallade is weak to Fairy, Flying, and Ghost-typed attacks.


Species: Gallade
Item: Choice Scarf / Assault Vest
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Drain Punch
- Leaf Blade
- Ice Punch
- Knock Off

Physical Sweeper Gallade (Popular/Trending)

Gallade is a fabulous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Gallade's speed by 1.5x but will lock you into the first move you pick. With Justified, Gallade's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gallade recovers 50% of the damage dealt).
Leaf Blade is a physical 90-base power Grass-type move (high critical hit ratio).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Gallade
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Drain Punch
- Double-Edge / Return
- Zen Headbutt / Psycho Cut
- Earthquake

Physical Sweeper Gallade (Steadfast)

Gallade is a notable Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gallade recovers 50% of the damage dealt).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Gallade
Item: Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Night Slash
- Shadow Sneak
- Close Combat
- Swords Dance

Gallade Physical Sweeper (The Green Knight)

Gallade is an extraordinary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage. It has sufficient bulk to set up, and enough Speed to dominate a good portion of the tier. If it is lucky enough to pick up a Justified boost, Gallade's immense power becomes amplified to frightening heights.

Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Swords Dance is a status move (raises your Gallade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Gallade? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Gallade in Pokemon Sun/Moon:

SerperiorScizor-MegaBlisseyMandibuzzRotom-HeatCharizard-Mega-YArcanineBronzongRhyperiorAerodactylAbomasnowGardevoir-Mega


Species: Gallade
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Gallade (Steadfast)

Gallade is an extraordinary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Gallade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leaf Blade
90
100%
15
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Will-O-Wisp
--
85%
15
Burns the target.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Gallade can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Gallade

Create a build


Have an idea in mind for Gallade that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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