Competitive Information for Gallade [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Gallade gallade
Base Stats for Gallade

Psychic / Fighting

Abilities:
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.


Evolutions / Family:
Ralts
Kirlia
Gallade
Gardevoir

Weakness Chart for Psychic/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
  
2x
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GalladeVisit Serebii's Pokedex for location, breeding, and other game details about GalladeVisit Bulbapedia for more information about GalladeVisit Pikalytics for competitive usage stats on Gallade

Movesets for Singles


What is a good competitive moveset for Gallade? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Gallade in Pokemon Diamond/Pearl:

JirachiLatiasTyranitarRotom-HeatGliscorBronzongAlakazamBreloomLucarioToxicroakMiloticClaydol


Gallade is a marvelous Psychic and Fighting-typed Pokemon. It's not-uncommon to find yourself dealing with Gallade when battling in the 4th generation meta. Gallade's only type-related weaknesses are Flying and Ghost.


Species: Gallade
Item: Life Orb / Lum Berry
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Ice Punch
- Shadow Sneak
- Swords Dance

Physical Sweeper Gallade (Analytic)

Gallade is an astounding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Swords Dance is a status move (raises your Gallade's attack by 2 stages).




Species: Gallade
Item: Life Orb / Focus Sash
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Zen Headbutt / Psycho Cut
- Earthquake

Physical Sweeper Gallade (Steadfast)

Gallade is an outstanding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Gallade
Item: Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Night Slash
- Shadow Sneak
- Close Combat
- Swords Dance

Gallade Physical Sweeper (The Green Knight)

Gallade is an interesting Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Steadfast, if Gallade flinches its speed is raised by 1 stage. It has sufficient bulk to set up, and enough Speed to dominate a good portion of the tier. If it is lucky enough to pick up a Justified boost, Gallade's immense power becomes amplified to frightening heights.

Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Swords Dance is a status move (raises your Gallade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Gallade? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Gallade in Pokemon Diamond/Pearl:

JirachiLatiasTyranitarRotom-HeatGliscorBronzongAlakazamBreloomLucarioToxicroakMiloticClaydol


Species: Gallade
Item: Life Orb / Focus Sash
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Gallade (Steadfast)

Gallade is pretty popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).



Movepool


Wondering what moves can Gallade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drain Punch
60
100%
5
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Leaf Blade
90
100%
15
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
80%
20
For 4-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Gallade can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Gallade

Create a build


Have an idea in mind for Gallade that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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