Competitive Information for Gallade [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Gallade gallade
Base Stats for Gallade

Psychic / Fighting

Abilities:
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Ralts
Kirlia
Gallade
Gardevoir

Weakness Chart for Psychic/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
  
2x
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GalladeVisit Serebii's Pokedex for location, breeding, and other game details about GalladeVisit Bulbapedia for more information about Gallade

Movesets for Singles


What is a good competitive moveset for Gallade? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Gallade in Pokemon Black/White:

BisharpRotom-HeatAbomasnowGastrodonGyaradosThundurus-TherianSwampertYanmegaSuicuneZapdosKyuremGardevoir


Gallade is an extraordinary Psychic and Fighting-typed Pokemon. It's normal to see Gallade show up as a Black/White opponent. Gallade's only type-related weaknesses are Flying and Ghost.


Species: Gallade
Item: Sitrus Berry / Light Clay
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Zen Headbutt / Reflect
- Drain Punch / Bulk Up
- Shadow Sneak
- Taunt

Physical Tank Gallade (Popular/Trending)

Gallade is a phenomenal Physical Tank. It tries to take a considerable amount of physical hits while dealing some decent damage. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gallade recovers 50% of the damage dealt).
Bulk Up is a status move (raises your Gallade's attack and defense by 1 stage).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Taunt is a status move (target can't use status moves its next 3 turns).




Species: Gallade
Item: Life Orb / White Herb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Drain Punch
- Double-Edge / Return
- Zen Headbutt / Psycho Cut
- Earthquake

Physical Sweeper Gallade (Steadfast)

Gallade is an extraordinary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gallade recovers 50% of the damage dealt).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Gallade
Item: Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Night Slash
- Shadow Sneak
- Close Combat
- Swords Dance

Gallade Physical Sweeper (The Green Knight)

Gallade is pretty popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage. It has sufficient bulk to set up, and enough Speed to dominate a good portion of the tier. If it is lucky enough to pick up a Justified boost, Gallade's immense power becomes amplified to frightening heights.

Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Swords Dance is a status move (raises your Gallade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Gallade? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Gallade in Pokemon Black/White:

BisharpRotom-HeatAbomasnowGastrodonGyaradosThundurus-TherianSwampertYanmegaSuicuneZapdosKyuremGardevoir


Species: Gallade
Item: Life Orb / White Herb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Gallade (Steadfast)

Gallade is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Gallade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
100
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
70
100%
15
Hits adjacent Pokemon sharing the user's type.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
20
100%
20
Removes the target's held item.
Leaf Blade
90
100%
15
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
Switches position with the ally on the far side.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Gallade can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Gallade

Create a build


Have an idea in mind for Gallade that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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