Competitive Information for Gallade [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Gallade gallade
Base Stats for Gallade

Psychic / Fighting

Abilities:
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Ralts
Kirlia
Gallade
Gardevoir

Weakness Chart for Psychic/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
2x
0.5x
  
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GalladeVisit Serebii's Pokedex for location, breeding, and other game details about GalladeVisit Bulbapedia for more information about GalladeVisit Pikalytics for competitive usage stats on Gallade

Movesets for Singles


What is a good competitive moveset for Gallade? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Gallade in Pokemon Sword/Shield:

WhimsicottArcanineExcadrillJellicentDracovishGrimmsnarlChandelureBraviaryPersian-AlolaMimikyu


Gallade is an interesting Psychic and Fighting-typed Pokemon. It's a super common sight to see Gallade out in the 8th generation battlefield. Gallade is weak to Fairy, Flying, and Ghost-typed attacks.


Species: Gallade
Item: Sitrus Berry / Expert Belt
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 60 Hp / 172 Atk / 20 Def / 252 Spe
Moveset:
- Close Combat / Drain Punch
- Leaf Blade
- Zen Headbutt / Psycho Cut
- Aerial Ace

Physical Sweeper Gallade (Popular/Trending)

Gallade is a wonderful Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Justified, Gallade's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gallade recovers 50% of the damage dealt).
Leaf Blade is a physical 90-base power Grass-type move (high critical hit ratio).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).




Species: Gallade
Item: Life Orb / White Herb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Brick Break
- Zen Headbutt / Psycho Cut
- Earthquake
- Knock Off

Physical Sweeper Gallade (Steadfast)

Gallade is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Gallade
Item: Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Night Slash
- Shadow Sneak
- Close Combat
- Swords Dance

Gallade Physical Sweeper (The Green Knight)

Gallade is an extraordinary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage. It has sufficient bulk to set up, and enough Speed to dominate a good portion of the tier. If it is lucky enough to pick up a Justified boost, Gallade's immense power becomes amplified to frightening heights.

Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Sneak is a physical priority-increased 40-base power Ghost-type move (usually goes first).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Swords Dance is a status move (raises your Gallade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Gallade? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Gallade in Pokemon Sword/Shield:

AegislashSeismitoadHydreigonRotom-HeatMandibuzzGengarMiloticRoseradeSteelixGardevoirCentiskorch


Species: Gallade
Item: Life Orb / White Herb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake
- Rock Slide
- Zen Headbutt

Doubles Physical Sweeper Gallade (Steadfast)

Gallade is a spectacular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Gallade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gallade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Gallade flinches its speed is raised by 1 stage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Gallade's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Gallade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Aura Sphere
80
--
20
This move does not check accuracy.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leaf Blade
90
100%
15
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Night Slash
70
100%
15
High critical hit ratio.
Poison Jab
80
100%
20
30% chance to poison the target.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Life Dew
--
--
10
Heals the user (and allies) by 1/4 amount.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Teleport
--
--
20
User switches out.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Gallade can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Gallade

Create a build


Have an idea in mind for Gallade that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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