Competitive Information for Pincurchin [Sword/Shield]
Electric
Abilities:
Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Movesets for Singles
What is a good competitive moveset for Pincurchin? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Pincurchin is an astounding Electric-typed Pokemon. It's a usual sight to see Pincurchin out in the 8th generation battlefield. Pincurchin's only type-related weakness is Ground.
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Scald / Hydro Pump
- Rising Voltage / Discharge
- Hex
- Protect
Special Tank Pincurchin (Popular/Trending)
Pincurchin is a notable Special Tank for single battles. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain. With a Magnet equipped to it, Pincurchin's electric-type attacks have 1.2x power.
◆ Hydro Pump is a special 110-base power Water-type move that deals a extensive amount of damage.
◆ Rising Voltage is a special STAB-boosted 70-base power Electric-type move (2x power if target is grounded in electric terrain).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
Link (click to copy):
https://hohoushome.com/b/is10a367
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap
- Sucker Punch
- Protect
- Recover
Double Wall Pincurchin (Popular/Trending)
Pincurchin is a pretty decent Double Wall for single battles. It tries to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain. With a Magnet equipped to it, Pincurchin's electric-type attacks have 1.2x power.
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
◆ Recover is a status move (heals your Pincurchin by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/is11a367
Item: Life Orb / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Physical Sweeper Pincurchin (Lightning Rod)
Pincurchin is a wonderful Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Pincurchin's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/is12a367
Item: Life Orb / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Surf / Scald
- Hex
- Venoshock
Special Sweeper Pincurchin (Lightning Rod)
Pincurchin is a marvelous Special Sweeper for single battles. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Pincurchin's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Link (click to copy):
https://hohoushome.com/b/is13a367
Movesets for Doubles
What is a good doubles moveset for Pincurchin? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Item: Life Orb / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Doubles Physical Sweeper Pincurchin (Lightning Rod)
Pincurchin is a marvelous Physical Sweeper for double battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Pincurchin's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/id10a367
Item: Life Orb / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Surf / Scald
- Hex
- Venoshock
Doubles Special Sweeper Pincurchin (Lightning Rod)
Pincurchin is a stupendous Special Sweeper for double battles. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Pincurchin's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. Atk by 1; electric immunity.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Link (click to copy):
https://hohoushome.com/b/id11a367
Movepool
Wondering what moves can Pincurchin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Pincurchin can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Pincurchin
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Scald, Thunder Wave
Moves that boost Pincurchin's stats
- Acupressure
- Charge
- Curse
Most notable and possible best moves for Pincurchin
- Discharge
- Hex
- Hydro Pump
- Liquidation
- Memento
- Poison Jab
- Protect
- Recover
- Rest
- Rising Voltage
- Scald
- Sucker Punch
- Thunder
- Zing Zap
Common Effort Values for Pincurchin in Sword and Shield
- Quiet Nature ( 252/0/0/252/4/0 )
- Quiet Nature ( 4/0/252/252/0/0 )
- Optimize Pincurchin's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Pincurchin. Top rated Pincurchin Sword/Shield movesets. You can find Pincurchin builds Sword/Shield. Pincurchin movesets Sword/Shield are listed here. VGC Pincurchin Competitive Movesets can be found here. Find various EV spreads, find the best nature for Pincurchin in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution