Competitive Information for Pincurchin [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Pincurchin pincurchin
Base Stats for Pincurchin

Electric

Abilities:
Lightning RodLightning Rod: This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
,
Electric SurgeElectric Surge: On switch-in, this Pokemon summons Electric Terrain.


Evolutions / Family:
Pincurchin

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PincurchinVisit Serebii's Pokedex for location, breeding, and other game details about PincurchinVisit Bulbapedia for more information about PincurchinVisit Pikalytics for competitive usage stats on Pincurchin

Movesets for Singles


What is a good competitive moveset for Pincurchin? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Pincurchin in Pokemon Sword/Shield:

Raichu-AlolaPelipperWeezing-GalarMudsdaleLudicoloGolisopodGyaradosLaprasMiloticConkeldurr


Pincurchin is an extraordinary Electric-typed Pokemon. It's frequent to see Pincurchin show up as a Sword/Shield opponent. Pincurchin's only type-related weakness is Ground.


Species: Pincurchin
Item: Electric Seed / Assault Vest
Ability: Electric Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Poison Jab
- Zing Zap
- Sucker Punch / Throat Chop
- Recover / Acupressure

Physical Tank Pincurchin (Popular/Trending)

Pincurchin is an extraordinary Physical Tank. It tries to take a decent amount of physical hits while dealing some decent damage. With Electric Surge, on switch-in Pincurchin summons electric terrain.

Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to flinch the target).
Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Recover is a status move (heals your Pincurchin by 50% of its max hp).
Acupressure is a status move (raises a random stat of your Pincurchin or an ally by 2 stages).




Species: Pincurchin
Item: Life Orb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop

Physical Sweeper Pincurchin (Lightning Rod)

Pincurchin is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. atk by 1; electric immunity.

Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to flinch the target).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).




Species: Pincurchin
Item: Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Surf / Scald
- Hex
- Venoshock

Special Sweeper Pincurchin (Lightning Rod)

Pincurchin is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. atk by 1; electric immunity.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).



Movesets for Doubles


What is a good doubles moveset for Pincurchin? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Pincurchin in Pokemon Sword/Shield:

HawluchaRaichu-AlolaBisharpHydreigonCelebiZeraoraObstagoonNecrozmaKeldeoFlygonWhimsicottScrafty


Species: Pincurchin
Item: Life Orb
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop

Doubles Physical Sweeper Pincurchin (Lightning Rod)

Pincurchin is an outstanding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. atk by 1; electric immunity.

Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to flinch the target).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).




Species: Pincurchin
Item: Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Surf / Scald
- Hex
- Venoshock

Doubles Special Sweeper Pincurchin (Lightning Rod)

Pincurchin is a spectacular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Pincurchin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Pincurchin draws electric moves to itself to raise sp. atk by 1; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).



Movepool


Wondering what moves can Pincurchin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Reversal
--
100%
15
More power the less HP the user has left.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Spark
65
100%
20
30% chance to paralyze the target.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Zing Zap
80
100%
10
30% chance to flinch the target.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Pincurchin can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Pincurchin

Create a build


Have an idea in mind for Pincurchin that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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