Competitive Information for Pincurchin [Sword/Shield]


Electric
Abilities:
Movesets for Singles
What is a good competitive moveset for Pincurchin? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Pincurchin is an astounding Electric-typed Pokemon. It's a almost common sight to see Pincurchin out in the 8th generation battlefield. Pincurchin's only type-related weakness is Ground.
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Scald / Hydro Pump
- Rising Voltage / Discharge
- Hex
- Protect
Special Tank Pincurchin (Popular/Trending)
Pincurchin is an outstanding Special Tank. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Hydro Pump is a special 110-base power Water-type move that deals a phenomenal amount of damage.
♦ Rising Voltage is a special STAB-boosted 70-base power Electric-type move (2x power if target is grounded in electric terrain).
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
Item: Magnet / Focus Sash
Ability: Electric Surge
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap
- Sucker Punch
- Protect
- Recover
Double Wall Pincurchin (Popular/Trending)
Pincurchin is an extraordinary Double Wall. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Pincurchin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Protect is a status move (prevents moves from affecting your Pincurchin this turn).
♦ Recover is a status move (heals your Pincurchin by 50% of its max hp).
Item: Terrain Extender / Electric Seed
Ability: Electric Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Physical Sweeper Pincurchin (Electric Surge)
Pincurchin is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Item: Terrain Extender / Electric Seed
Ability: Electric Surge
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Thunderbolt / Discharge
- Surf / Scald
- Hex
- Venoshock
Special Sweeper Pincurchin (Electric Surge)
Pincurchin is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Movesets for Doubles
What is a good doubles moveset for Pincurchin? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
IncineroarCelesteelaDragapultPheromosaToxtricityIndeedee-FGlastrierDracovishStakatakaHatterene
Item: Terrain Extender / Electric Seed
Ability: Electric Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Zing Zap / Spark
- Liquidation
- Poison Jab
- Throat Chop / Sucker Punch
Doubles Physical Sweeper Pincurchin (Electric Surge)
Pincurchin is a wonderful Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Item: Terrain Extender / Electric Seed
Ability: Electric Surge
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Discharge / Thunderbolt
- Surf / Scald
- Hex
- Venoshock
Doubles Special Sweeper Pincurchin (Electric Surge)
Pincurchin is a pretty decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. With Electric Surge, on switch-in Pincurchin summons electric terrain.
♦ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Movepool
Wondering what moves can Pincurchin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Pincurchin can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Pincurchin
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Sucker Punch
Most notable and possible best moves for Pincurchin
- Discharge
- Hex
- Hydro Pump
- Liquidation
- Memento
- Poison Jab
- Protect
- Recover
- Rising Voltage
- Scald
- Sucker Punch
- Thunder
- Zing Zap
Common Effort Values for Pincurchin in Sword and Shield
- Quiet Nature ( 252/0/0/252/4/0 )
- Quiet Nature ( 4/0/252/252/0/0 )
- Optimize Pincurchin's EV spread for Pokemon Sword and Shield
Related Videos
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