Competitive Information for Mimikyu [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Mimikyu mimikyu
Base Stats for Mimikyu

Ghost / Fairy

Abilities:
DisguiseDisguise: (Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.


Evolutions / Family:
Mimikyu
Mimikyu-Busted

Weakness Chart for Ghost/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
0x
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
  
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MimikyuVisit Serebii's Pokedex for location, breeding, and other game details about MimikyuVisit Bulbapedia for more information about MimikyuVisit Pikalytics for competitive usage stats on Mimikyu

Movesets for Singles


What is a good competitive moveset for Mimikyu? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Mimikyu in Pokemon Sword/Shield:

IncineroarTyranitarExcadrillTogekissConkeldurrRotom-WashCharizardSableyeDragapultGastrodon


Mimikyu is a notable Ghost and Fairy-typed Pokemon. It's super common to see Mimikyu show up as a Sword/Shield opponent. Mimikyu's only type-related weaknesses are Ghost and Steel.


Species: Mimikyu
Item: Life Orb / Babiri Berry
Ability: Disguise
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Shadow Sneak / Shadow Claw
- Swords Dance
- Trick Room

Physical Sweeper Mimikyu (Popular/Trending)

Mimikyu is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. The Babiri Berry will lessen the damage taken from one supereffective Steel-type attack. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Swords Dance is a status move (raises your Mimikyu's attack by 2 stages).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Mimikyu
Item: Life Orb
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Wood Hammer
- Shadow Claw
- X-Scissor

Physical Sweeper Mimikyu (Disguise)

Mimikyu is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
X-Scissor is a physical 80-base power Bug-type move that deals a considerable amount of damage.



Movesets for Doubles


What is a good doubles moveset for Mimikyu? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Mimikyu in Pokemon Sword/Shield:

BisharpDragapultAegislashKommo-oHydreigonCloysterObstagoonHawluchaMewShuckleGyaradosMorpeko


Species: Mimikyu
Item: Life Orb
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Wood Hammer
- Shadow Claw
- X-Scissor

Doubles Physical Sweeper Mimikyu (Disguise)

Mimikyu is popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Disguise, (mimikyu only) the first hit it takes is blocked and it takes 1/8 hp damage instead.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
X-Scissor is a physical 80-base power Bug-type move that deals a good amount of damage.



Movepool


Wondering what moves can Mimikyu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Payback
50
100%
10
Power doubles if the user moves after the target.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wood Hammer
120
100%
15
Has 33% recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Copycat
--
--
20
Uses the last move used in the battle.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Mimikyu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Mimikyu

Create a build


Have an idea in mind for Mimikyu that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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