Competitive Information for Machop [Sun/Moon]
Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Machop? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Machop is a remarkable Fighting-typed Pokemon. Machop is not a Pokemon anyone usually expects sees on the battlefield. Machop can be quite a contender in the LC tier (Little Cup). Machop is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Detect / Protect
Physical Sweeper Machop (Guts)
Machop is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Machop this turn).
♦ Protect is a status move (prevents moves from affecting your Machop this turn).
Link (click to copy):
https://hohoushome.com/b/hs10a42
Item: Fightinium Z / Shell Bell
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off
Physical Sweeper Machop (Steadfast)
Machop is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. With Steadfast, if Machop flinches its speed is raised by 1 stage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/hs11a42
Movesets for Doubles
What is a good doubles moveset for Machop? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Machop (Guts)
Machop is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Machop at the end of the turn which will activate Machop's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machop is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machop a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machop is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Machop this turn).
♦ Protect is a status move (prevents moves from affecting your Machop this turn).
Link (click to copy):
https://hohoushome.com/b/hd10a42
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 40 Def / 160 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
Doubles Physical Sweeper Machop (Steadfast)
Machop is an interesting Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Machop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machop flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hd11a42
Movepool
Wondering what moves can Machop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machop can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Machop
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Quick Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machop's stats
- Bulk Up
- Curse
- Meditate
- Power-Up Punch
- Rage
- Skull Bash
- Work Up
Most notable and possible best moves for Machop
- Earthquake
- Hidden Power
- Knock Off
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Machop in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Machop's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Machop. Top rated Machop Sun/Moon movesets. You can find Machop builds Sun/Moon. Machop movesets Sun/Moon are listed here. VGC Machop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machop in Sun/Moon along with competitive movesets. Basic info and Movesets for Machoke evolution