Competitive Information for Machamp [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Machamp? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Tapu FiniDragapultGrimmsnarlVolcaronaTogekissDusclopsIncineroarTapu KokoIndeedee-FAmoonguss
Machamp is a sensational Fighting-typed Pokemon. It's almost common to find yourself dealing with Machamp when battling in the 8th generation meta. Machamp is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Life Orb
Ability: Guts
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 76 Atk / 180 SpD
Moveset:
- Close Combat
- High Horsepower / Earthquake
- Bulk Up
- Protect
Special Wall Machamp (Popular/Trending)
Machamp is a notable Special Wall. It tries to take a decent amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage.
♦ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulk Up is a status move (raises your Machamp's attack and defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake / High Horsepower
- Detect / Protect
Physical Sweeper Machamp (Guts)
Machamp is a decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
♦ Detect is a status move (prevents moves from affecting your Machamp this turn).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Item: Shell Bell / Eject Pack
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Knock Off / Darkest Lariat
Physical Sweeper Machamp (Steadfast)
Machamp is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Darkest Lariat is a physical 85-base power Dark-type move (ignores the target's stat stage changes).
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp Physical Tank (Machamp The Champ)
Machamp is an astounding Physical Tank. The purpose of this moveset is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's healthiness every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
Machamp Physical Tank (We Are The Machampions)
Machamp is a remarkable Physical Tank. It is primarily designed to take a nice amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Movesets for Doubles
What is a good doubles moveset for Machamp? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Tapu FiniDragapultGrimmsnarlVolcaronaTogekissDusclopsIncineroarTapu KokoIndeedee-FAmoonguss
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Machamp (Guts)
Machamp is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Machamp this turn).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Rock Slide
- Knock Off / Double-Edge
Doubles Physical Sweeper Machamp (Steadfast)
Machamp is a phenomenal Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Machamp flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Movepool
Wondering what moves can Machamp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Machamp
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame Orb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Detect, Endure, Protect, Helping Hand, Bullet Punch, Vacuum Wave, Quick Guard, Wide Guard
- Moves that Break Screens: Brick Break
Most notable and possible best moves for Machamp
- Bulk Up
- Bullet Punch
- Close Combat
- Earthquake
- Fire Punch
- High Horsepower
- Knock Off
- Poison Jab
- Protect
- Thunder Punch
Common Effort Values for Machamp in Sword and Shield
- Careful Nature ( 252/76/0/0/180/0 )
- Careful Nature ( 180/76/4/0/180/68 )
- Optimize Machamp's EV spread for Pokemon Sword and Shield
Related Videos
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