Competitive Information for Machamp [Sword/Shield]
Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Machamp? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Tapu FiniDragapultGrimmsnarlVolcaronaTogekissDusclopsIncineroarTapu KokoIndeedee-FAmoonguss
Machamp is an awesome Fighting-typed Pokemon. It's a almost common sight to see Machamp out in the 8th generation battlefield. Machamp is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Life Orb
Ability: Guts
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 76 Atk / 180 SpD
Moveset:
- Close Combat
- High Horsepower / Earthquake
- Bulk Up
- Protect
Special Wall Machamp (Popular/Trending)
Machamp is a sensational Special Wall for single battles. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage.
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulk Up is a status move (raises your Machamp's attack and defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/is10a44
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake / High Horsepower
- Detect / Protect
Physical Sweeper Machamp (Guts)
Machamp is a wonderful Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/is11a44
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge
- Knock Off / Mega Kick
- Earthquake / High Horsepower
Physical Sweeper Machamp (No Guard)
Machamp is a wonderful Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a gigantic amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
Link (click to copy):
https://hohoushome.com/b/is12a44
Item: Shell Bell / Eject Pack
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Knock Off / Darkest Lariat
Physical Sweeper Machamp (Steadfast)
Machamp is pretty popular Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machamp flinches its speed is raised by 1 stage. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Darkest Lariat is a physical 85-base power Dark-type move (ignores the target's stat stage changes).
Link (click to copy):
https://hohoushome.com/b/is13a44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp Physical Tank (Machamp The Champ)
Machamp is a remarkable Physical Tank for single battles. It is primarily designed to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's HP every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is14a44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
Machamp Physical Tank (We Are The Machampions)
Machamp is pretty popular Physical Tank for single battles. It's goal is to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/is15a44
Movesets for Doubles
What is a good doubles moveset for Machamp? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Tapu FiniDragapultGrimmsnarlVolcaronaTogekissDusclopsIncineroarTapu KokoIndeedee-FAmoonguss
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Machamp (Guts)
Machamp is a spectacular Physical Sweeper for double battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/id10a44
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Earthquake / High Horsepower
- Rock Slide / Stone Edge
- Knock Off / Mega Kick
Doubles Physical Sweeper Machamp (No Guard)
Machamp is a spectacular Physical Sweeper for double battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a immense amount of damage.
Link (click to copy):
https://hohoushome.com/b/id11a44
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Rock Slide
- Knock Off / Double-Edge
Doubles Physical Sweeper Machamp (Steadfast)
Machamp is an astounding Physical Sweeper for double battles. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Machamp flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/id12a44
Movepool
Wondering what moves can Machamp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Machamp
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Curse
- Power-Up Punch
- Skull Bash
- Work Up
Most notable and possible best moves for Machamp
- Bulk Up
- Bullet Punch
- Close Combat
- Earthquake
- Fire Punch
- High Horsepower
- Knock Off
- Light Screen
- Poison Jab
- Protect
- Rest
- Thunder Punch
- Toxic
Common Effort Values for Machamp in Sword and Shield
- Careful Nature ( 252/76/0/0/180/0 )
- Careful Nature ( 180/76/4/0/180/68 )
- Optimize Machamp's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Machamp. Top rated Machamp Sword/Shield movesets. You can find Machamp builds Sword/Shield. Machamp movesets Sword/Shield are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution