Competitive Information for Grimmsnarl [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Grimmsnarl grimmsnarl
Base Stats for Grimmsnarl

Dark / Fairy

Abilities:
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
,
PickpocketPickpocket: If this Pokemon has no item, it steals the item off a Pokemon making contact with it.

Weakness Chart for Dark/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.25x
0x
  
2x
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GrimmsnarlVisit Serebii's Pokedex for location, breeding, and other game details about GrimmsnarlVisit Bulbapedia for more information about GrimmsnarlVisit Pikalytics for competitive usage stats on Grimmsnarl

Movesets for Singles


What is a good competitive moveset for Grimmsnarl? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Grimmsnarl in Pokemon Sword/Shield:

IncineroarRotom-WashTogekissConkeldurrDuraludonMudsdaleNinetales-AlolaMiloticGoodraDragapult


Grimmsnarl is an awesome Dark and Fairy-typed Pokemon. Grimmsnarl are common Pokemon to see in the SS metagame. Grimmsnarl is weak to Fairy, Poison, and Steel-typed attacks.


Species: Grimmsnarl
Item: Light Clay / Babiri Berry
Ability: Prankster
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 188 Def / 68 SpD
Moveset:
- Fake Out / Swagger
- Fake Tears / Foul Play
- Light Screen / Reflect
- Thunder Wave

Double Wall Grimmsnarl (Analytic)

Grimmsnarl is a notable Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. The Babiri Berry will lessen the damage taken from one supereffective Steel-type attack. With Prankster, Grimmsnarl's status moves have priority raised by 1 but dark types are immune.

Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Thunder Wave is a status move (paralyzes the target).




Species: Grimmsnarl
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Darkest Lariat
- Play Rough / Spirit Break
- Superpower / Hammer Arm
- Body Slam

Physical Sweeper Grimmsnarl (Prankster)

Grimmsnarl is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Grimmsnarl from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grimmsnarl's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Grimmsnarl's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Spirit Break is a physical STAB-boosted 75-base power Fairy-type move (100% chance to lower the target's special attack by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Grimmsnarl's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Grimmsnarl's speed by 1 stage).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Grimmsnarl? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Grimmsnarl in Pokemon Sword/Shield:

CloysterDragapultDugtrioHattereneTogekissCinderaceBisharpGyaradosMewToxtricityHawluchaNecrozma


Species: Grimmsnarl
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Darkest Lariat
- Play Rough / Spirit Break
- Superpower / Hammer Arm
- Body Slam

Doubles Physical Sweeper Grimmsnarl (Prankster)

Grimmsnarl is a marvelous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Grimmsnarl from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grimmsnarl's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Grimmsnarl's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Spirit Break is a physical STAB-boosted 75-base power Fairy-type move (100% chance to lower the target's special attack by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Grimmsnarl's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Grimmsnarl's speed by 1 stage).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).



Movepool


Wondering what moves can Grimmsnarl learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Surrender
80
--
10
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Power Whip
120
85%
10
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Shadow Claw
70
100%
15
High critical hit ratio.
Spirit Break
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Trick
--
100%
10
User switches its held item with the target's.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Grimmsnarl can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Grimmsnarl

Create a build


Have an idea in mind for Grimmsnarl that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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