Competitive Information for Impidimp [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Impidimp impidimp
Base Stats for Impidimp

Dark / Fairy

Abilities:
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
,
PickpocketPickpocket: If this Pokemon has no item, it steals the item off a Pokemon making contact with it.


Evolutions / Family:
Impidimp
Morgrem
Grimmsnarl

Weakness Chart for Dark/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.25x
0x
  
2x
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ImpidimpVisit Serebii's Pokedex for location, breeding, and other game details about ImpidimpVisit Bulbapedia for more information about Impidimp

Movesets for Singles


What is a good competitive moveset for Impidimp? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Impidimp is a sensational Dark and Fairy-typed Pokemon. Impidimp is not a Pokemon anyone usually expects sees on the battlefield. Impidimp is weak to Fairy, Poison, and Steel-typed attacks.


Species: Impidimp
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Play Rough
- Leech Life
- Drain Punch

Physical Sweeper Impidimp (Prankster)

Impidimp is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Impidimp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Impidimp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Impidimp's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Leech Life is a physical 80-base power Bug-type move (Impidimp recovers 50% of the damage dealt).
Drain Punch is a physical 75-base power Fighting-type move (Impidimp recovers 50% of the damage dealt).




Species: Impidimp
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Dazzling Gleam / Draining Kiss
- Round / Snore
- Protect

Special Sweeper Impidimp (Prankster)

Impidimp is an astounding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Impidimp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Impidimp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Impidimp's status moves have priority raised by 1 but dark types are immune.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Impidimp recovers 75% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Impidimp must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Impidimp this turn).



Movesets for Doubles


What is a good doubles moveset for Impidimp? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Impidimp
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Play Rough
- Leech Life
- Drain Punch

Doubles Physical Sweeper Impidimp (Prankster)

Impidimp is a stupendous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Impidimp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Impidimp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Impidimp's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Leech Life is a physical 80-base power Bug-type move (Impidimp recovers 50% of the damage dealt).
Drain Punch is a physical 75-base power Fighting-type move (Impidimp recovers 50% of the damage dealt).




Species: Impidimp
Item: Life Orb / Focus Sash
Ability: Prankster
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Draining Kiss
- Dark Pulse
- Round / Snore
- Protect

Doubles Special Sweeper Impidimp (Prankster)

Impidimp is a notable Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Impidimp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Impidimp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prankster, Impidimp's status moves have priority raised by 1 but dark types are immune.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Impidimp recovers 75% of the damage dealt).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Impidimp must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Impidimp this turn).



Movepool


Wondering what moves can Impidimp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Metronome
--
--
10
Picks a random move.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Impidimp can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Impidimp

Create a build


Have an idea in mind for Impidimp that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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