Competitive Information for Machamp [Black/White]
Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Machamp? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.
Machamp is an interesting Fighting-typed Pokemon. It's a pretty common sight to see Machamp out in the 5th generation battlefield. Machamp is typically seen in the UU tier (Underused). Machamp's only type-related weaknesses are Flying and Psychic.
Item: Leftovers / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Dynamic Punch
- Stone Edge
- Ice Punch
- Substitute
Physical Tank Machamp (Popular/Trending)
Machamp is an outstanding Physical Tank. It's goal is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's health points every turn. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
♦ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Substitute is a status move (Machamp takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/fs10a44
Item: Flame Orb / Black Belt
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Close Combat
- Facade / Double-Edge
- Earthquake
- Protect
Physical Sweeper Machamp (Guts)
Machamp is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. White Herb will reset Machamp's negative stat changes once (specifically for when it uses Superpower). Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/fs11a44
Item: Life Orb / Black Belt
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Close Combat
- Double-Edge / Return
- Earthquake
- Poison Jab
Physical Sweeper Machamp (Steadfast)
Machamp is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. White Herb will reset Machamp's negative stat changes once (specifically for when it uses Superpower). Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/fs12a44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp Physical Tank (Machamp The Champ)
Machamp is a pretty decent Physical Tank. It attempts to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's it's health every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/fs13a44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
Machamp Physical Tank (We Are The Machampions)
Machamp is a spectacular Physical Tank. It attempts to take a decent amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/fs14a44
Movesets for Doubles
What is a good doubles moveset for Machamp? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.
Item: Flame Orb / Black Belt
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Earthquake / Bulldoze
- Facade / Double-Edge
- Protect
Doubles Physical Sweeper Machamp (Guts)
Machamp is a spectacular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. White Herb will reset Machamp's negative stat changes once (specifically for when it uses Close Combat). Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's attack and defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/fd10a44
Item: Life Orb / Black Belt
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
Doubles Physical Sweeper Machamp (Steadfast)
Machamp is a spectacular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. White Herb will reset Machamp's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
♦ Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's attack and defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/fd11a44
Movepool
Wondering what moves can Machamp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Machamp
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Meditate
- Work Up
Most notable and possible best moves for Machamp
- Bullet Punch
- Dynamic Punch
- Earthquake
- Ice Punch
- Knock Off
- Light Screen
- Payback
- Protect
- Rest
- Stone Edge
- Substitute
- Thunder Punch
- Toxic
Common Effort Values for Machamp in Black and White
- Adamant Nature ( 252/252/0/0/4/0/ )
- Adamant Nature ( 128/252/0/0/0/128/ )
- Optimize Machamp's EV spread for Pokemon Black and White
Related Videos
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Here are the best movesets for Machamp. Top rated Machamp Black/White movesets. You can find Machamp builds Black/White. Machamp movesets Black/White are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Black/White along with competitive movesets. Basic info and Movesets for evolution