Competitive Information for Blastoise [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Blastoise blastoise
Base Stats for Blastoise

Water

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Water attacks.
,
Rain DishRain Dish: If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BlastoiseVisit Serebii's Pokedex for location, breeding, and other game details about BlastoiseVisit Bulbapedia for more information about BlastoiseVisit Pikalytics for competitive usage stats on Blastoise

Movesets for Singles


What is a good competitive moveset for Blastoise? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Blastoise in Pokemon Sun/Moon:

VenusaurAlakazamSnorlaxCharizard-Mega-XCharizard-Mega-YMachampRhydonPikachuWeavileEspeonJolteonSmeargle


Blastoise is a remarkable Water-typed Pokemon. It's usual to see Blastoise show up as a Sun/Moon opponent. Blastoise's only type-related weaknesses are Electric and Grass.


Species: Blastoise
Item: Leftovers / Choice Specs
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Ice Beam
- Aura Sphere
- Scald / Hydro Pump
- Roar

Special Tank Blastoise (Analytic)

Blastoise is a phenomenal Special Tank. It attempts to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Blastoise last longer regaining it's health points every turn. Choice Specs will increase the damage of Blastoise's special moves by 1.5x but will lock you into the first move you pick. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Aura Sphere is a special 80-base power Fighting-type move (this move does not check accuracy).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a enormous amount of damage.
Roar is a status move (forces the target to switch to a random ally).




Species: Blastoise
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Double-Edge / Return
- Outrage
- Earthquake

Physical Sweeper Blastoise (Torrent)

Blastoise is an extraordinary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Blastoise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Blastoise afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Blastoise
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Ice Beam
- Dragon Pulse
- Flash Cannon

Special Sweeper Blastoise (Torrent)

Blastoise is an interesting Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Blastoise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Blastoise's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).




Species: Blastoise
Item: Life Orb
Ability: Rain Dish
Nature: Adamant (+Atk, -SpA)
EVs: 30 Hp / 240 Atk / 240 Spe
Moveset:
- Aqua Jet
- Rain Dance
- Rock Slide
- Earthquake

Blastoise Physical Sweeper (Attack Turtle)

Blastoise is an outstanding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Blastoise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rain Dish, if rain dance is active Blastoise heals 1/16 of its max hp each turn.

Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Blastoise
Item: Leftovers
Ability: Torrent
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Dragon Tail
- Aqua Jet
- Substitute
- Ice Punch

Blastoise Physical Tank (Trick Room Tortoise)

Blastoise is a remarkable Physical Tank. It is meant to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Blastoise last longer regaining it's healthiness every turn. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks. Best used in Trick room teams due to slow speed stat.

Dragon Tail is a physical 60-base power Dragon-type move (forces the target to switch to a random ally).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Substitute is a status move (Blastoise takes 1/4 its max hp to put in a substitute).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Blastoise? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Blastoise in Pokemon Sun/Moon:

VenusaurAlakazamSnorlaxCharizard-Mega-XCharizard-Mega-YMachampRhydonPikachuWeavileEspeonJolteonSmeargle


Species: Blastoise
Item: Groundium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Liquidation / Aqua Tail
- Double-Edge

Doubles Physical Sweeper Blastoise (Torrent)

Blastoise is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Blastoise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Blastoise
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Icy Wind / Ice Beam
- Dragon Pulse
- Flash Cannon

Doubles Special Sweeper Blastoise (Torrent)

Blastoise is an extraordinary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Blastoise's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Blastoise's attacking stat is 1.5x with water attacks.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Blastoise's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Blastoise learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Withdraw
--
--
40
Raises the user's Defense by 1.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Blastoise can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Blastoise

Create a build


Have an idea in mind for Blastoise that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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