Competitive Information for Blastoise [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Blastoise blastoise
Base Stats for Blastoise

Water


Evolutions / Family:
Squirtle
Wartortle
Blastoise

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BlastoiseVisit Serebii's Pokedex for location, breeding, and other game details about BlastoiseVisit Bulbapedia for more information about BlastoiseVisit Pikalytics for competitive usage stats on Blastoise

Movesets for Singles


What is a good competitive moveset for Blastoise? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Blastoise in Pokemon Gold/Silver:

ChanseyElectabuzzQwilfishShuckleSlowbroBellossomPidgeotDodrio


Blastoise is a decent Water-typed Pokemon. It's super common to see Blastoise show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Blastoise's only type-related weaknesses are Electric and Grass.


Species: Blastoise
Item: Life Orb
Moveset:
- Double-Edge / Return
- Earthquake / Dig
- Seismic Toss
- Rollout

Physical Sweeper Blastoise (Retro)

Blastoise is a phenomenal Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Blastoise's level).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Blastoise
Item: Life Orb
Moveset:
- Surf / Waterfall
- Ice Beam / Ice Punch
- Bite
- Confusion

Special Sweeper Blastoise (Retro)

Blastoise is an interesting Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type.

Surf is a special STAB-boosted 95-base power Water-type move that deals a large amount of damage.
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a great amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Blastoise learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble
20
100%
30
10% chance to lower the target's Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Surf
95
100%
15
No additional effect.
Water Gun
40
100%
25
No additional effect.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
While active, user is protected from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Blastoise can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Blastoise

Create a build


Have an idea in mind for Blastoise that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.