Competitive Information for Blastoise [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Blastoise blastoise
Base Stats for Blastoise

Water


Evolutions / Family:
Squirtle
Wartortle
Blastoise

Weakness Chart for Water-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
0.5x
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BlastoiseVisit Serebii's Pokedex for location, breeding, and other game details about BlastoiseVisit Bulbapedia for more information about BlastoiseVisit Pikalytics for competitive usage stats on Blastoise

Movesets for Singles


What is a good competitive moveset for Blastoise? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Blastoise in Pokemon Red/Blue:

AlakazamRaichuCharizardVenusaurArticunoMachampArcanineHitmonleeButterfreePikachuDugtrioAerodactyl


Blastoise is a remarkable Water-typed Pokemon. It's a common sight to see Blastoise out in the 1st generation battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Blastoise's only type-related weaknesses are Electric and Grass.


Species: Blastoise
Moveset:
- Hyper Beam / Double-Edge
- Earthquake / Dig
- Seismic Toss / Counter
- Toxic

Physical Sweeper Blastoise (Retro)

Blastoise is a remarkable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. The rules of gen-one were quite varied from today. Don't forget before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Earthquake is a physical 100-base power Ground-type move that deals a massive amount of damage.
Dig is a physical 100-base power Ground-type move (digs underground turn 1, strikes turn 2).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Blastoise's level. can hit ghost types).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Toxic is a status move (badly poisons the target).




Species: Blastoise
Moveset:
- Surf / Bubble Beam
- Blizzard / Ice Beam
- Toxic
- Reflect

Special Sweeper Blastoise (Retro)

Blastoise is a sensational Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Out of the original 151, Blastoise was quite something to try to play with in the first generation meta. Back before Generation IV, a move's damage category was determined by its type.

Surf is a special STAB-boosted 95-base power Water-type move that deals a hefty amount of damage.
Bubble Beam is a special STAB-boosted 65-base power Water-type move (33% chance to lower the target's speed by 1 stage).
Blizzard is a special 120-base power Ice-type move (10% chance to freeze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Blastoise's defense is doubled).



Movepool


Wondering what moves can Blastoise learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble
20
100%
30
33% chance to lower the target's Speed by 1.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Surf
95
100%
15
No additional effect.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Bite
60
100%
25
10% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
No additional effect.
Fissure
--
30%
5
Deals 65535 damage. Fails if target is faster.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Blastoise can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Blastoise

Create a build


Have an idea in mind for Blastoise that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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