Competitive Information for Charizard [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Charizard charizard
Base Stats for Charizard

Fire / Flying


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire/Flying-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
0x
2x
  
  
  
4x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharizardVisit Serebii's Pokedex for location, breeding, and other game details about CharizardVisit Bulbapedia for more information about CharizardVisit Pikalytics for competitive usage stats on Charizard

Movesets for Singles


What is a good competitive moveset for Charizard? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Charizard in Pokemon Red/Blue:

AlakazamChanseySnorlaxGolemStarmieVenusaurBlastoiseRaichuGyaradosDugtrioNidoking


Charizard is a remarkable Fire and Flying-typed Pokemon. It's a normal sight to see Charizard out in the 1st generation battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Charizard is weak to Electric, Ice, Rock, and Water-typed attacks.


Species: Charizard
Moveset:
- Hyper Beam / Double-Edge
- Earthquake / Dig
- Seismic Toss
- Fly

Physical Sweeper Charizard (Retro)

Charizard is pretty popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. The original Red/Blue Pokemon had alot to deal with on the battle field. Keep in mind back before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Earthquake is a physical 100-base power Ground-type move that deals a huge amount of damage.
Dig is a physical 100-base power Ground-type move (digs underground turn 1, strikes turn 2).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Charizard's level. can hit ghost types).
Fly is a physical STAB-boosted 70-base power Flying-type move (flies up on first turn, then strikes the next turn).




Species: Charizard
Moveset:
- Flamethrower / Ember
- Dragon Rage
- Toxic
- Reflect

Special Sweeper Charizard (Retro)

Charizard is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. The original Red/Blue Pokemon had alot to deal with on the battle field. Before Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ember is a special STAB-boosted 40-base power Fire-type move (10% chance to burn the target).
Dragon Rage is a special 1-base power Dragon-type move (deals 40 hp of damage to the target).
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Charizard's defense is doubled).



Movepool


Wondering what moves can Charizard learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dragon Rage
??
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
30% chance to burn the target.
Fire Spin
15
70%
15
Prevents the target from moving for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
No additional effect.
Fissure
--
30%
5
Deals 65535 damage. Fails if target is faster.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Scratch
40
100%
35
No additional effect.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Charizard can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Charizard

Create a build


Have an idea in mind for Charizard that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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