Competitive Information for Charmeleon [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Charmeleon charmeleon
Base Stats for Charmeleon

Fire


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
2x
  
  
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharmeleonVisit Serebii's Pokedex for location, breeding, and other game details about CharmeleonVisit Bulbapedia for more information about Charmeleon

Movesets for Singles


What is a good competitive moveset for Charmeleon? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Charmeleon is popular Fire-typed Pokemon. Charmeleon is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Charmeleon is weak to Ground, Rock, and Water-typed attacks.


Species: Charmeleon
Moveset:
- Double-Edge / Body Slam
- Dig
- Seismic Toss / Counter
- Toxic

Physical Sweeper Charmeleon (Retro)

Charmeleon is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Gen1 meta was a totally different monster. Years before Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Dig is a physical 100-base power Ground-type move (digs underground turn 1, strikes turn 2).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Charmeleon's level. can hit ghost types).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Toxic is a status move (badly poisons the target).




Species: Charmeleon
Moveset:
- Flamethrower / Ember
- Dragon Rage
- Toxic
- Reflect

Special Sweeper Charmeleon (Retro)

Charmeleon is a phenomenal Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Out of the original 151, Charmeleon was quite something to try to play with in the first generation meta. In the old days before Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ember is a special STAB-boosted 40-base power Fire-type move (10% chance to burn the target).
Dragon Rage is a special 1-base power Dragon-type move (deals 40 hp of damage to the target).
Toxic is a status move (badly poisons the target).
Reflect is a status move (while active, your Charmeleon's defense is doubled).



Movepool


Wondering what moves can Charmeleon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dragon Rage
??
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
30% chance to burn the target.
Fire Spin
15
70%
15
Prevents the target from moving for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Scratch
40
100%
35
No additional effect.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Charmeleon can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Charmeleon

Create a build


Have an idea in mind for Charmeleon that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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