Competitive Information for Charmeleon [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Charmeleon charmeleon
Base Stats for Charmeleon

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharmeleonVisit Serebii's Pokedex for location, breeding, and other game details about CharmeleonVisit Bulbapedia for more information about Charmeleon

Movesets for Singles


What is a good competitive moveset for Charmeleon? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Charmeleon is a notable Fire-typed Pokemon. Charmeleon is not a Pokemon anyone usually expects sees on the battlefield. Charmeleon is weak to Ground, Rock, and Water-typed attacks.


Species: Charmeleon
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Rock Slide / Ancient Power
- Metal Claw

Physical Sweeper Charmeleon (Blaze)

Charmeleon is an awesome Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's fire-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Charmeleon's level).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Charmeleon's attack by 1 stage).




Species: Charmeleon
Item: Life Orb / White Herb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Outrage / Dragon Claw
- Bite / Beat Up
- Defense Curl

Special Sweeper Charmeleon (Blaze)

Charmeleon is popular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's fire-type attacks have 1.5x power.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Charmeleon's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Outrage is a special 90-base power Dragon-type move (lasts 2-3 turns. confuses your Charmeleon afterwards).
Dragon Claw is a special 80-base power Dragon-type move that deals a large amount of damage.
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Beat Up is a special 10-base power Dark-type move (all healthy allies aid in damaging the target).
Defense Curl is a status move (raises your Charmeleon's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Charmeleon? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Charmeleon
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Ancient Power
- Double-Edge / Return
- Brick Break / Seismic Toss
- Metal Claw

Doubles Physical Sweeper Charmeleon (Blaze)

Charmeleon is a marvelous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's fire-type attacks have 1.5x power.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Charmeleon's level).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Charmeleon's attack by 1 stage).




Species: Charmeleon
Item: Life Orb / White Herb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Outrage / Dragon Claw
- Bite / Beat Up
- Defense Curl

Doubles Special Sweeper Charmeleon (Blaze)

Charmeleon is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's fire-type attacks have 1.5x power.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Charmeleon's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Outrage is a special 90-base power Dragon-type move (lasts 2-3 turns. confuses your Charmeleon afterwards).
Dragon Claw is a special 80-base power Dragon-type move that deals a substantial amount of damage.
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Beat Up is a special 10-base power Dark-type move (all healthy allies aid in damaging the target).
Defense Curl is a status move (raises your Charmeleon's defense by 1 stage).



Movepool


Wondering what moves can Charmeleon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Outrage
90
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Charmeleon can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Charmeleon

Create a build


Have an idea in mind for Charmeleon that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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