Competitive Information for Charmeleon [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Charmeleon charmeleon
Base Stats for Charmeleon

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharmeleonVisit Serebii's Pokedex for location, breeding, and other game details about CharmeleonVisit Bulbapedia for more information about Charmeleon

Movesets for Singles


What is a good competitive moveset for Charmeleon? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Charmeleon is an interesting Fire-typed Pokemon. Charmeleon is not a Pokemon anyone usually expects sees on the battlefield. Charmeleon is weak to Ground, Rock, and Water-typed attacks.


Species: Charmeleon
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Body Slam
- Crunch

Physical Sweeper Charmeleon (Blaze)

Charmeleon is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Charmeleon).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Charmeleon afterwards).
Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Charmeleon
Item: Life Orb / White Herb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Dragon Breath
- Ancient Power
- Round

Special Sweeper Charmeleon (Blaze)

Charmeleon is a pretty decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's attacking stat is 1.5x with fire attacks.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmeleon's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Charmeleon? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Charmeleon
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Outrage
- Body Slam

Doubles Physical Sweeper Charmeleon (Blaze)

Charmeleon is a phenomenal Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Charmeleon).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Charmeleon afterwards).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).




Species: Charmeleon
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Dragon Pulse / Dragon Breath
- Ancient Power
- Round

Doubles Special Sweeper Charmeleon (Blaze)

Charmeleon is a remarkable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charmeleon's attacking stat is 1.5x with fire attacks.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmeleon's special attack by 2 stages).
Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Charmeleon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Inferno
100
50%
5
100% chance to burn the target.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Charmeleon can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Charmeleon

Create a build


Have an idea in mind for Charmeleon that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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