Competitive Information for Charmeleon [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Charmeleon charmeleon
Base Stats for Charmeleon

Fire


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharmeleonVisit Serebii's Pokedex for location, breeding, and other game details about CharmeleonVisit Bulbapedia for more information about Charmeleon

Movesets for Singles


What is a good competitive moveset for Charmeleon? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Charmeleon is an outstanding Fire-typed Pokemon. Charmeleon is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Charmeleon is weak to Ground, Rock, and Water-typed attacks.


Species: Charmeleon
Item: Life Orb / Focus Sash
Moveset:
- Double-Edge / Return
- Rock Slide / Ancient Power
- Seismic Toss
- Dig

Physical Sweeper Charmeleon (Retro)

Charmeleon is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Charmeleon's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Charmeleon
Item: Life Orb / Focus Sash
Moveset:
- Flamethrower / Fire Punch
- Outrage / Dragon Breath
- Crunch / Bite
- Defense Curl

Special Sweeper Charmeleon (Retro)

Charmeleon is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Outrage is a special 90-base power Dragon-type move (lasts 2-3 turns. confuses your Charmeleon afterwards).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Defense Curl is a status move (raises your Charmeleon's defense by 1 stage).



Movepool


Wondering what moves can Charmeleon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Outrage
90
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Charmeleon can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Charmeleon

Create a build


Have an idea in mind for Charmeleon that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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