Competitive Information for Alakazam [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Alakazam alakazam
Base Stats for Alakazam

Psychic


Evolutions / Family:
Abra
Kadabra
Alakazam

Weakness Chart for Psychic-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AlakazamVisit Serebii's Pokedex for location, breeding, and other game details about AlakazamVisit Bulbapedia for more information about AlakazamVisit Pikalytics for competitive usage stats on Alakazam

Movesets for Singles


What is a good competitive moveset for Alakazam? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Alakazam in Pokemon Red/Blue:

DragoniteLaprasGengarArticunoCharizard


Alakazam is an outstanding Psychic-typed Pokemon. It's super common to see Alakazam show up as a Red/Blue opponent. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Alakazam's only type-related weakness is Bug.


Species: Alakazam
Moveset:
- Psychic / Reflect
- Seismic Toss
- Recover
- Thunder Wave

Support Alakazam (Analytic)

Alakazam is a marvelous Support. The game was competely different back in Generation 1. Years before Generation IV, a move's damage category was determined by its type.

Psychic is a special STAB-boosted 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Reflect is a status move (while active, your Alakazam's defense is doubled).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Alakazam's level. can hit ghost types).
Recover is a status move (heals your Alakazam by 50% of its max hp).
Thunder Wave is a status move (paralyzes the target).




Species: Alakazam
Moveset:
- Psychic / Psybeam
- Recover
- Thunder Wave
- Reflect

Special Sweeper Alakazam (Retro)

Alakazam is a decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Things definately worked differently in the first generation. Remember prior to Generation IV, a move's damage category was determined by its type.

Psychic is a special STAB-boosted 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target).
Recover is a status move (heals your Alakazam by 50% of its max hp).
Thunder Wave is a status move (paralyzes the target).
Reflect is a status move (while active, your Alakazam's defense is doubled).



Movepool


Wondering what moves can Alakazam learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
No additional effect.
Disable
--
55%
20
For 0-7 turns, disables one of the target's moves.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Kinesis
--
80%
15
Lowers the target's accuracy by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Alakazam can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Alakazam

Create a build


Have an idea in mind for Alakazam that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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