Competitive Information for Vileplume [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Vileplume vileplume
Base Stats for Vileplume

Grass / Poison

Abilities:
Effect SporeEffect Spore: 30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
,
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Oddish
Gloom
Bellossom
Vileplume

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
0.5x
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
2x
  
  
2x
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VileplumeVisit Serebii's Pokedex for location, breeding, and other game details about VileplumeVisit Bulbapedia for more information about VileplumeVisit Pikalytics for competitive usage stats on Vileplume

Movesets for Singles


What is a good competitive moveset for Vileplume? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Vileplume in Pokemon Sun/Moon:

CharizardTorkoalGarchompDarmanitanVaporeonRotom-WashGengarDiancie-MegaDragoniteMoltresQuagsireSnorlax


Vileplume is an astounding Grass and Poison-typed Pokemon. It's pretty usual to find yourself dealing with Vileplume when battling in the 7th generation meta. Vileplume is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Vileplume
Item: Black Sludge / Life Orb
Ability: Effect Spore
Nature: Modest (+SpA, -Atk)
EVs: 40 Def / 252 SpA / 216 Spe
Moveset:
- Solar Beam
- Moonblast
- Sludge Bomb
- Giga Drain / Strength Sap

Special Sweeper Vileplume (Popular/Trending)

Vileplume is a notable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Vileplume's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Effect Spore, 30% chance of poison/paralysis/sleep on others making contact with Vileplume.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Vileplume recovers 50% of the damage dealt).
Strength Sap is a status move (Vileplume heals hp=target's attack stat. lowers attack by 1 stage).




Species: Vileplume
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Sludge Bomb / Venoshock
- Moonblast / Dazzling Gleam
- Hyper Beam

Special Sweeper Vileplume (Chlorophyll)

Vileplume is popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Vileplume's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Vileplume afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Vileplume cannot move next turn).




Species: Vileplume
Item: Black Sludge
Ability: Effect Spore
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 208 SpA / 48 SpD
Moveset:
- Venoshock
- Teeter Dance
- Ingrain
- Giga Drain

Vileplume Special Tank (Young Blood)

Vileplume is an interesting Special Tank. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. With Effect Spore, 30% chance of poison/paralysis/sleep on others making contact with Vileplume.

Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
Teeter Dance is a status move (confuses adjacent pokemon).
Ingrain is a status move (traps/grounds Vileplume; heals 1/16 max hp per turn).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Vileplume recovers 50% of the damage dealt).



Movesets for Doubles


What is a good doubles moveset for Vileplume? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Vileplume in Pokemon Sun/Moon:

CharizardTorkoalGarchompDarmanitanVaporeonRotom-WashGengarDiancie-MegaDragoniteMoltresQuagsireSnorlax


Species: Vileplume
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Dazzling Gleam / Moonblast
- Sludge Bomb / Acid
- Hyper Beam

Doubles Special Sweeper Vileplume (Chlorophyll)

Vileplume is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Vileplume's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Vileplume afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a special STAB-boosted 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Vileplume cannot move next turn).



Movepool


Wondering what moves can Vileplume learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
After You
--
--
15
The target makes its move right after the user.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Strength Sap
--
100%
10
User heals HP=target's Atk stat. Lowers Atk by 1.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Vileplume can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Vileplume

Create a build


Have an idea in mind for Vileplume that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.