Competitive Information for Vileplume [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Vileplume vileplume
Base Stats for Vileplume

Grass / Poison

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Oddish
Gloom
Bellossom
Vileplume

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VileplumeVisit Serebii's Pokedex for location, breeding, and other game details about VileplumeVisit Bulbapedia for more information about Vileplume

Movesets for Singles


What is a good competitive moveset for Vileplume? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Vileplume is a remarkable Grass and Poison-typed Pokemon. Vileplume is a frequent Pokemon to see in Generation 3. Vileplume is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Vileplume
Item: Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Acid
- Double-Edge / Return
- Moonlight
- Protect

Physical Sweeper Vileplume (Chlorophyll)

Vileplume is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a physical STAB-boosted 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Moonlight is a status move (heals your Vileplume by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Vileplume this turn).




Species: Vileplume
Item: Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Solar Beam
- Moonlight
- Protect
- Stun Spore

Special Sweeper Vileplume (Chlorophyll)

Vileplume is a decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Petal Dance is a special STAB-boosted 70-base power Grass-type move (lasts 2-3 turns. confuses your Vileplume afterwards).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Moonlight is a status move (heals your Vileplume by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Vileplume this turn).
Stun Spore is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Vileplume? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Vileplume
Item: Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Acid
- Double-Edge / Return
- Moonlight
- Protect

Doubles Physical Sweeper Vileplume (Chlorophyll)

Vileplume is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a physical STAB-boosted 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Moonlight is a status move (heals your Vileplume by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Vileplume this turn).




Species: Vileplume
Item: Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Razor Leaf / Petal Dance
- Moonlight
- Protect
- Stun Spore

Doubles Special Sweeper Vileplume (Chlorophyll)

Vileplume is an extraordinary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. With Chlorophyll, if sunny day is active Vileplume's speed is doubled.

Razor Leaf is a special STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Petal Dance is a special STAB-boosted 70-base power Grass-type move (lasts 2-3 turns. confuses your Vileplume afterwards).
Moonlight is a status move (heals your Vileplume by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Vileplume this turn).
Stun Spore is a status move (paralyzes the target).



Movepool


Wondering what moves can Vileplume learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
20
User recovers 50% of the damage dealt.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Petal Dance
70
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Acid
40
100%
30
10% chance to lower the foe(s) Defense by 1.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Ingrain
--
--
20
User recovers 1/16 max HP per turn. Traps user.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Vileplume can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Vileplume

Create a build


Have an idea in mind for Vileplume that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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