Competitive Information for Incineroar [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Incineroar incineroar
Base Stats for Incineroar

Fire / Dark

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.


Evolutions / Family:
Litten
Torracat
Incineroar

Weakness Chart for Fire/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
  
  
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
0x
2x
0.5x
2x
¼x
½x
2x
4x

Optimize Incineroar's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Incineroar? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Incineroar in Pokemon Sun/Moon:

GliscorAlakazam-MegaAmoongussClefableAlomomolaSwellowMimikyuBeedrill-MegaGorebyssSwoobat


Incineroar is an awesome Fire and Dark-typed Pokemon. It's common to see Incineroar show up as a Sun/Moon opponent. Incineroar is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Incineroar
Item: Assault Vest / Weakness Policy
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 8 Spe
Moveset:
- Flare Blitz / Flame Charge
- Drain Punch
- U-turn
- Knock Off / Power Trip

Physical Tank Incineroar (Popular/Trending)

Incineroar is a marvelous Physical Tank. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. Weakness Policy activates if Incineroar is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Intimidate, on switch-in Incineroar lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Incineroar's speed by 1 stage).
Drain Punch is a physical 75-base power Fighting-type move (Incineroar recovers 50% of the damage dealt).
U-turn is a physical 70-base power Bug-type move (Incineroar switches out after damaging the target).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Power Trip is a physical STAB-boosted 20-base power Dark-type move ( + 20 power for each of your Incineroar's stat boosts).



Species: Incineroar
Item: Firium Z / Leftovers
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Knock Off / Darkest Lariat
- Outrage
- Superpower

Physical Sweeper Incineroar (Intimidate)

Incineroar is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Incineroar last longer regaining it's health points every turn. With Intimidate, on switch-in Incineroar lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Incineroar afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Incineroar's attack and defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Incineroar? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Incineroar in Pokemon Sun/Moon:

XerneasTapu%20FiniTapu%20KokoRayquaza-MegaGengar-MegaYveltalLandorus-TherianMetagross-MegaKartanaCrobat


Species: Incineroar
Item: Firium Z / Leftovers
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Earthquake / Bulldoze
- Knock Off / Brutal Swing
- Superpower

Doubles Physical Sweeper Incineroar (Intimidate)

Incineroar is a wonderful Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Incineroar last longer regaining it's health points every turn. With Intimidate, on switch-in Incineroar lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Superpower is a physical 120-base power Fighting-type move (lowers your Incineroar's attack and defense by 1 stage).


Movepool


Wondering what moves can Incineroar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blast Burn
150
90%
5
User cannot move next turn.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cross Chop
100
80%
5
High critical hit ratio.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Double Kick
30
100%
30
Hits 2 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Lick
30
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Incineroar can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Incineroar

Related Videos


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