Competitive Information for Incineroar [Sun/Moon]


Fire / Dark
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.


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Movesets for Singles
Looking for a competitive moveset for Incineroar? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
GliscorAlakazam-MegaAmoongussClefableAlomomolaSwellowMimikyuBeedrill-MegaGorebyssSwoobat
Get hyped for Incineroar, an exceptional Pokémon with Fire and Dark typing! Incineroar is a common Pokémon to see in the SM metagame. It's an underrated pick that could surprise many in the meta. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Incineroar's strategies.
Item: Assault Vest / Weakness Policy
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 8 Spe
Moveset:
- Flare Blitz / Flame Charge
- Drain Punch
- U-turn
- Knock Off / Power Trip
In single battles, Incineroar is known as a phenomenal Physical Tank. This moveset was created to absorb physical damage and return fire with decent force. Weakness Policy activates if Incineroar is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Intimidate, on switch-in Incineroar lowers the attack of opponents by 1 stage. With a Assault Vest equipped to it, Incineroar's sp. Def is 1.5x, but it can only select damaging moves.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Incineroar's speed by 1 stage).
◆ Drain Punch is a physical 75-base power Fighting-type move (Incineroar recovers 50% of the damage dealt).
◆ U-turn is a physical 70-base power Bug-type move (Incineroar switches out after damaging the target).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Power Trip is a physical STAB-boosted 20-base power Dark-type move (+ 20 power for each of your Incineroar's stat boosts).
Link (click to copy):
https://hohoushome.com/b/kaa2d7
Item: Firium Z / Shell Bell
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Knock Off / Darkest Lariat
- Superpower
- Outrage
When it comes to single battles, Incineroar shines as a superior Physical Sweeper. This technique aims to take down the opponent's team with brute physical attacks. The Shell Bell item option is to help Incineroar recover from the recoil damage it may take from Flare Blitz. With Intimidate, on switch-in Incineroar lowers the attack of opponents by 1 stage. With a Firium Z equipped to it, if Incineroar has a fire move, this item allows it to use a fire z-move.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Incineroar's attack and defense by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Incineroar afterwards).
Link (click to copy):
https://hohoushome.com/b/kba2d7
Movesets for Doubles
Need a strong doubles moveset for Incineroar? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
XerneasTapu%20FiniTapu%20KokoRayquaza-MegaGengar-MegaYveltalLandorus-TherianMetagross-MegaKartanaCrobat
Item: Firium Z / Shell Bell
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Earthquake
- Knock Off / Brutal Swing
- Outrage
In double battles, Incineroar's Physical Sweeper role is a stupendous. This moveset is formulated to overwhelm foes with overwhelming physical moves. The Shell Bell item option is to help Incineroar recover from the recoil damage it may take from Flare Blitz. With Intimidate, on switch-in Incineroar lowers the attack of opponents by 1 stage. With a Firium Z equipped to it, if Incineroar has a fire move, this item allows it to use a fire z-move.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Incineroar afterwards).
Link (click to copy):
https://hohoushome.com/b/laa2d7
Movepool
Want to know what moves Incineroar can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Incineroar.
Damage Modifiers:
Combo List
These are a list of several common move combinations Incineroar can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Incineroar
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Ability: Intimidate + Move: Will-o-wisp
- Ability: Blaze + Item: Focus sash
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect, Snatch, Fake Out
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Incineroar's stats
- Bulk Up
- Flame Charge
- Nasty Plot
- Swords Dance
- Work Up
Most notable and possible best moves for Incineroar
- Blast Burn
- Bulk Up
- Darkest Lariat
- Drain Punch
- Earthquake
- Fake Out
- Flame Charge
- Flare Blitz
- Hidden Power
- Knock Off
- Power Trip
- Protect
- Rest
- Snarl
- Swords Dance
- Taunt
- Thunder Punch
- Toxic
- U-turn
Common Effort Values for Incineroar in Sun and Moon
- Adamant Nature ( 248/252/0/0/0/8/ )
- Adamant Nature ( 252/252/0/0/4/0/ )
- Optimize Incineroar's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Incineroar. Top rated Incineroar Sun/Moon movesets. You can find Incineroar builds Sun/Moon. Incineroar movesets Sun/Moon are listed here. VGC Incineroar Competitive Movesets can be found here. Find various EV spreads, find the best nature for Incineroar in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution