Competitive Information for Alomomola [Sun/Moon]


Water
Abilities:
Movesets for Singles
What is a good competitive moveset for Alomomola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
FerrothornMedicham-MegaSerperiorSalazzleTornadus-TherianSableye-MegaSkarmoryThundurus-TherianPinsir-MegaMarowak-Alola
Alomomola is a notable Water-typed Pokemon. Alomomola is a common Pokemon to see in Generation 7. Alomomola is typically seen in the UU tier (Underused). Alomomola's only type-related weaknesses are Electric and Grass.
Item: Leftovers / Rocky Helmet
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 40 Hp / 216 Def / 252 SpD
Moveset:
- Knock Off
- Protect
- Toxic
- Wish
Double Wall Alomomola (Popular/Trending)
Alomomola is a spectacular Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Alomomola last longer regaining it's it's health points every turn. With Regenerator, Alomomola restores 1/3 of its maximum hp rounded down when it switches out.
♦ Protect is a status move (prevents moves from affecting your Alomomola this turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Wish is a status move (next turn, 50% of your Alomomola's max hp is restored).
Link (click to copy):
https://hohoushome.com/b/hs10a252
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Waterfall
- Return / Secret Power
- Knock Off
- Wake-Up Slap
Physical Sweeper Alomomola (Hydration)
Alomomola is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
Link (click to copy):
https://hohoushome.com/b/hs11a252
Item: Leftovers
Ability: Regenerator
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 244 Def / 16 Spe
Moveset:
- Wish
- Protect
- Waterfall
- Toxic
Alomomola Physical Wall (Toxic Wishing Alomomola)
Alomomola is pretty popular Physical Wall. It is primarily designed to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Alomomola last longer regaining it's it's health points every turn. With Regenerator, Alomomola restores 1/3 of its maximum hp rounded down when it switches out.
♦ Protect is a status move (prevents moves from affecting your Alomomola this turn).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/hs12a252
Item: Life Orb
Ability: Hydration
Nature: Brave (+Atk, -Spe)
EVs: 252 Atk / 252 Def
Moveset:
- Aqua Jet
- Rain Dance
- Return
- Attract
Alomomola Physical Tank (Fatal Attraction)
Alomomola is a sensational Physical Tank. It's purpose is to take a great amount of physical hits while dealing some decent damage. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.
♦ Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Attract is a status move (a target of the opposite gender gets infatuated).
Link (click to copy):
https://hohoushome.com/b/hs13a252
Movesets for Doubles
What is a good doubles moveset for Alomomola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
FerrothornMedicham-MegaSerperiorSalazzleTornadus-TherianSableye-MegaSkarmoryThundurus-TherianPinsir-MegaMarowak-Alola
Item: Waterium Z / Life Orb
Ability: Healer
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Waterfall
- Return / Secret Power
- Knock Off
- Wake-Up Slap
Doubles Physical Sweeper Alomomola (Healer)
Alomomola is an extraordinary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
Link (click to copy):
https://hohoushome.com/b/hd10a252
Movepool
Wondering what moves can Alomomola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Alomomola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Alomomola
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Magic Coat, Helping Hand, Aqua Jet, Wide Guard
- Moves that inflict status: Toxic, Scald
Moves that boost Alomomola's stats
- Calm Mind
Most notable and possible best moves for Alomomola
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Liquidation
- Protect
- Rest
- Scald
- Toxic
- Wish
Common Effort Values for Alomomola in Sun and Moon
- Bold Nature ( 40/0/216/0/252/0/ )
- Bold Nature ( 252/0/252/0/4/0/ )
- Optimize Alomomola's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Alomomola. Top rated Alomomola Sun/Moon movesets. You can find Alomomola builds Sun/Moon. Alomomola movesets Sun/Moon are listed here. VGC Alomomola Competitive Movesets can be found here. Find various EV spreads, find the best nature for Alomomola in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution