Competitive Information for Alomomola [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Alomomola alomomola
Base Stats for Alomomola

Water

Abilities:
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.
,
HealerHealer: 30% chance of curing an adjacent ally's status at the end of each turn.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Alomomola

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AlomomolaVisit Serebii's Pokedex for location, breeding, and other game details about AlomomolaVisit Bulbapedia for more information about AlomomolaVisit Pikalytics for competitive usage stats on Alomomola

Movesets for Singles


What is a good competitive moveset for Alomomola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Alomomola in Pokemon Sun/Moon:

FerrothornMedicham-MegaSerperiorSalazzleTornadus-TherianSableye-MegaSkarmoryThundurus-TherianPinsir-MegaMarowak-AlolaGastrodonAmoonguss


Alomomola is a phenomenal Water-typed Pokemon. It's pretty standard to find yourself dealing with Alomomola when battling in the 7th generation meta. Alomomola's only type-related weaknesses are Electric and Grass.


Species: Alomomola
Item: Leftovers / Rocky Helmet
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 40 Hp / 216 Def / 252 SpD
Moveset:
- Knock Off
- Protect
- Toxic
- Wish

Double Wall Alomomola (Popular/Trending)

Alomomola is a remarkable Double Wall. It's goal is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Alomomola last longer regaining it's HP every turn. With Regenerator, Alomomola restores 1/3 of its maximum hp rounded down when it switches out.

Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Protect is a status move (prevents moves from affecting your Alomomola this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Wish is a status move (next turn, 50% of your Alomomola's max hp is restored).




Species: Alomomola
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Waterfall
- Return / Secret Power
- Knock Off
- Wake-Up Slap

Physical Sweeper Alomomola (Hydration)

Alomomola is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).




Species: Alomomola
Item: Leftovers
Ability: Regenerator
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 244 Def / 16 Spe
Moveset:
- Wish
- Protect
- Waterfall
- Toxic

Alomomola Physical Wall (Toxic Wishing Alomomola)

Alomomola is pretty popular Physical Wall. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Alomomola last longer regaining it's it's HP every turn. With Regenerator, Alomomola restores 1/3 of its maximum hp rounded down when it switches out.

Wish is a status move (next turn, 50% of your Alomomola's max hp is restored).
Protect is a status move (prevents moves from affecting your Alomomola this turn).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Alomomola
Item: Life Orb
Ability: Hydration
Nature: Brave (+Atk, -Spe)
EVs: 252 Atk / 252 Def
Moveset:
- Aqua Jet
- Rain Dance
- Return
- Attract

Alomomola Physical Tank (Fatal Attraction)

Alomomola is a phenomenal Physical Tank. It's goal is to take a good amount of physical hits while dealing some decent damage. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.

Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Attract is a status move (a target of the opposite gender gets infatuated).



Movesets for Doubles


What is a good doubles moveset for Alomomola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Alomomola in Pokemon Sun/Moon:

FerrothornMedicham-MegaSerperiorSalazzleTornadus-TherianSableye-MegaSkarmoryThundurus-TherianPinsir-MegaMarowak-AlolaGastrodonAmoonguss


Species: Alomomola
Item: Waterium Z / Life Orb
Ability: Healer
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Waterfall
- Return / Secret Power
- Knock Off
- Wake-Up Slap

Doubles Physical Sweeper Alomomola (Healer)

Alomomola is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).



Movepool


Wondering what moves can Alomomola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Wake-Up Slap
70
100%
10
Power doubles if target is asleep, and wakes it.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Pain Split
--
--
20
Shares HP of user and target equally.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Alomomola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Alomomola

Create a build


Have an idea in mind for Alomomola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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