Competitive Information for Swoobat [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Swoobat swoobat
Base Stats for Swoobat

Psychic / Flying

Abilities:
SimpleSimple: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.
,
KlutzKlutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.


Evolutions / Family:
Woobat
Swoobat

Weakness Chart for Psychic/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
2x
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SwoobatVisit Serebii's Pokedex for location, breeding, and other game details about SwoobatVisit Bulbapedia for more information about SwoobatVisit Pikalytics for competitive usage stats on Swoobat

Movesets for Singles


What is a good competitive moveset for Swoobat? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Swoobat in Pokemon Sun/Moon:

Tapu%20KokoLandorus-TherianHawluchaIncineroarGorebyssSerperiorAerodactyl-MegaThundurus-TherianEmpoleonNidokingPorygon-ZCofagrigus


Swoobat is a spectacular Psychic and Flying-typed Pokemon. It's a common sight to see Swoobat out in the 7th generation battlefield. Swoobat is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Swoobat
Item: Salac Berry / Electric Seed
Ability: Simple
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Signal Beam
- Calm Mind / Stored Power
- Roost / Air Slash
- Substitute

Special Sweeper Swoobat (Analytic)

Swoobat is a pretty decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Calm Mind is a status move (raises your Swoobat's special attack and special defense by 1 stage).
Stored Power is a special STAB-boosted 20-base power Psychic-type move ( + 20 power for each of your Swoobat's stat boosts).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Substitute is a status move (Swoobat takes 1/4 its max hp to put in a substitute).




Species: Swoobat
Item: Psychium Z / Life Orb
Ability: Simple
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise / Psychic
- Air Slash
- Energy Ball
- Heat Wave

Special Sweeper Swoobat (Simple)

Swoobat is a decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Swoobat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Swoobat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Synchronoise is a special STAB-boosted 120-base power Psychic-type move (hits adjacent pokemon sharing your Swoobat's type).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).




Species: Swoobat
Item: Choice Specs
Ability: Unaware
Nature: Timid (+Spe, -Atk)
EVs: 6 Hp / 252 SpA / 252 Spe
Moveset:
- Psyshock / Shadow Ball
- Charge Beam / Signal Beam
- Heat Wave
- Psychic

Swoobat Special Sweeper (Specs Bat)

Swoobat is a notable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Swoobat's special moves by 1.5x but will lock you into the first move you pick. With Unaware, Swoobat ignores other pokemon's stat stages when taking or doing damage.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Swoobat's special attack by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Swoobat
Item: Life Orb
Ability: Unaware
Nature: Timid (+Spe, -Atk)
EVs: 6 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball
- Air Slash
- Psych Up / Light Screen
- Swagger

Swoobat Special Sweeper (Psych Up Bat)

Swoobat is a decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Swoobat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unaware, Swoobat ignores other pokemon's stat stages when taking or doing damage.

Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Psych Up is a status move (copies the target's current stat stages).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).




Species: Swoobat
Item: Focus Sash
Ability: Unaware
Nature: Timid (+Spe, -Atk)
EVs: 6 Atk / 252 SpA / 252 Spe
Moveset:
- Psyshock / Energy Ball
- Tailwind / Protect
- Endeavor / Charm
- Toxic / Embargo

Swoobat Special Sweeper (Take The Lead)

Swoobat is a remarkable Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Swoobat from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unaware, Swoobat ignores other pokemon's stat stages when taking or doing damage.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Protect is a status move (prevents moves from affecting your Swoobat this turn).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Swoobat's hp).
Charm is a status move (lowers the target's attack by 2 stages).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Embargo is a status move (for 5 turns, the target's item has no effect).



Movesets for Doubles


What is a good doubles moveset for Swoobat? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Swoobat in Pokemon Sun/Moon:

Tapu%20KokoLandorus-TherianHawluchaIncineroarGorebyssSerperiorAerodactyl-MegaThundurus-TherianEmpoleonNidokingPorygon-ZCofagrigus


Species: Swoobat
Item: Psychium Z / Life Orb
Ability: Simple
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise / Psychic
- Heat Wave
- Air Cutter / Air Slash
- Energy Ball

Doubles Special Sweeper Swoobat (Simple)

Swoobat is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Swoobat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Swoobat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Synchronoise is a special STAB-boosted 120-base power Psychic-type move (hits adjacent pokemon sharing your Swoobat's type).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Swoobat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Heart Stamp
60
100%
25
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Swoobat can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Swoobat

Create a build


Have an idea in mind for Swoobat that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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