Competitive Information for Swoobat [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Swoobat swoobat
Base Stats for Swoobat

Psychic / Flying

Abilities:
SimpleSimple: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.
,
KlutzKlutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.


Evolutions / Family:
Woobat
Swoobat

Weakness Chart for Psychic/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
2x
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SwoobatVisit Serebii's Pokedex for location, breeding, and other game details about SwoobatVisit Bulbapedia for more information about SwoobatVisit Pikalytics for competitive usage stats on Swoobat

Movesets for Singles


What is a good competitive moveset for Swoobat? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Swoobat in Pokemon Sword/Shield:

TogekissSableyeExcadrillMiloticTyranitarSnorlaxVenusaurCharizardIncineroarIndeedee-F


Swoobat is an awesome Psychic and Flying-typed Pokemon. It's a super common sight to see Swoobat out in the 8th generation battlefield. Swoobat is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Swoobat
Item: Weakness Policy / Psychic Seed
Ability: Simple
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Air Slash
- Stored Power / Calm Mind
- Baton Pass
- Protect

Special Sweeper Swoobat (Analytic)

Swoobat is popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Weakness Policy activates if Swoobat is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Stored Power is a special STAB-boosted 20-base power Psychic-type move ( + 20 power for each of your Swoobat's stat boosts).
Calm Mind is a status move (raises your Swoobat's special attack and special defense by 1 stage).
Baton Pass is a status move (Swoobat switches, passing stat changes and more).
Protect is a status move (prevents moves from affecting your Swoobat this turn).




Species: Swoobat
Item: Life Orb / Focus Sash
Ability: Simple
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Air Slash / Air Cutter
- Energy Ball
- Heat Wave

Special Sweeper Swoobat (Simple)

Swoobat is pretty popular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Swoobat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Swoobat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).



Movesets for Doubles


What is a good doubles moveset for Swoobat? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Swoobat in Pokemon Sword/Shield:

ExcadrillTerrakionBisharpRibombeeDragapultNinetales-AlolaKeldeoHawluchaPincurchinNecrozmaIndeedeeGardevoir


Species: Swoobat
Item: Life Orb / Focus Sash
Ability: Simple
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Air Cutter / Air Slash
- Heat Wave
- Psychic / Psyshock
- Energy Ball

Doubles Special Sweeper Swoobat (Simple)

Swoobat is a spectacular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Swoobat from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Swoobat's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Simple, when Swoobat's stat stages are raised or lowered the effect is doubled instead.

Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Swoobat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Confusion
50
100%
25
10% chance to confuse the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Psycho Cut
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Swoobat can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Swoobat

Create a build


Have an idea in mind for Swoobat that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.