Competitive Information for Weavile [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Weavile weavile
Base Stats for Weavile

Dark / Ice

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Sneasel
Weavile

Weakness Chart for Dark/Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
4x
2x
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeavileVisit Serebii's Pokedex for location, breeding, and other game details about WeavileVisit Bulbapedia for more information about WeavileVisit Pikalytics for competitive usage stats on Weavile

Movesets for Singles


What is a good competitive moveset for Weavile? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Weavile in Pokemon Diamond/Pearl:

BreloomStarmieMetagrossDragoniteRotom-HeatInfernapeShayminStaraptorAbomasnowMamoswineTentacruelCloyster


Weavile is a stupendous Dark and Ice-typed Pokemon. Weavile is a super common Pokemon to see in Generation 4. Weavile is weak to Bug, Fighting, Fire, Rock, and Steel-typed attacks.


Species: Weavile
Item: Chople Berry / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Ice Punch / Avalanche
- Night Slash / Bite
- X-Scissor

Physical Sweeper Weavile (Pressure)

Weavile is a wonderful Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Weavile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weavile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Weavile is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Weavile is damaged by the target).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
X-Scissor is a physical 80-base power Bug-type move that deals a mighty amount of damage.




Species: Weavile
Item: Life Orb
Ability: Pressure
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Ice Shard
- Pursuit
- Low Kick
- Ice Punch

Weavile Physical Sweeper (Revenge Weavile)

Weavile is a sensational Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Weavile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Weavile is the target of a move that move loses one additional pp.

Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).




Species: Weavile
Item: Life Orb
Ability: Pressure
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Ice Shard
- Brick Break
- Taunt
- Ice Punch

Weavile Physical Sweeper (Killer)

Weavile is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Weavile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Weavile is the target of a move that move loses one additional pp.

Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Taunt is a status move (for 3-5 turns, the target can't use status moves).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).




Species: Weavile
Item: Lax Incense
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 108 Hp / 76 Def / 140 SpA / 76 SpD / 108 Spe
Moveset:
- Focus Blast
- Beat Up / Night Slash
- Ice Beam / Blizzard
- Swords Dance / False Swipe

Weavile Special Tank (House Keeping)

Weavile is a notable Special Tank. It's designed to take a large amount of hits from special attacks while dealing some decent damage. With Pressure, if Weavile is the target of a move that move loses one additional pp. Sweeper

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Beat Up is a physical STAB-boosted 10-base power Dark-type move (all healthy allies aid in damaging the target).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Blizzard is a special STAB-boosted 120-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Swords Dance is a status move (raises your Weavile's attack by 2 stages).
False Swipe is a physical 40-base power Normal-type move (always leaves the target with at least 1 hp).



Movesets for Doubles


What is a good doubles moveset for Weavile? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Weavile in Pokemon Diamond/Pearl:

BreloomStarmieMetagrossDragoniteRotom-HeatInfernapeShayminStaraptorAbomasnowMamoswineTentacruelCloyster


Species: Weavile
Item: Chople Berry / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Ice Punch / Avalanche
- Night Slash / Bite
- X-Scissor

Doubles Physical Sweeper Weavile (Pressure)

Weavile is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Weavile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weavile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Weavile is the target of a move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Weavile is damaged by the target).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
X-Scissor is a physical 80-base power Bug-type move that deals a nice amount of damage.



Movepool


Wondering what moves can Weavile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Ice Shard
40
100%
30
Usually goes first.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Low Kick
--
100%
20
More power the heavier the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Weavile can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Weavile

Create a build


Have an idea in mind for Weavile that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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