Competitive Information for Ambipom [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Ambipom ambipom
Base Stats for Ambipom

Normal

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
Skill LinkSkill Link: This Pokemon's multi-hit attacks always hit the maximum number of times.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.


Evolutions / Family:
Aipom
Ambipom

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x

Optimize Ambipom's EVs for Black/White

Movesets for Singles


What is a good competitive moveset for Ambipom? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Ambipom in Pokemon Black/White:

GligarSnorlaxFlygonHeracrossBlastoiseBlisseyGarchompHeatranForretressCloyster


Ambipom is popular Normal-typed Pokemon. It's almost common to find yourself dealing with Ambipom when battling in the 5th generation meta. Ambipom's only type-related weakness is Fighting.


Species: Ambipom
Item: Choice Band / Life Orb
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- U-turn
- Acrobatics
- Fake Out / Return
- Pursuit / Fling

Physical Sweeper Ambipom (Popular/Trending)

Ambipom is popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Ambipom's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

U-turn is a physical 70-base power Bug-type move (Ambipom switches out after damaging the target).
Acrobatics is a physical 55-base power Flying-type move (power doubles if your Ambipom has no held item).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
Fling is a physical 0-base power Dark-type move (flings your Ambipom's item at the target. power varies).



Species: Ambipom
Item: King's Rock / Razor Fang
Ability: Skill Link / Pickup
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 132 Hp / 252 Atk / 124 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Thunder Punch
- Brick Break

Physical Sweeper Ambipom (Skill Link)

Ambipom is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Ambipom's multi-hit attacks always hit the maximum number of times.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Species: Ambipom
Item: Life Orb / Silk Scarf
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 132 Hp / 252 Atk / 124 Spe
Moveset:
- Double-Edge / Return
- Revenge / Low Sweep
- Acrobatics
- Seed Bomb

Physical Sweeper Ambipom (Technician)

Ambipom is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Revenge is a physical 60-base power Fighting-type move (power doubles if Ambipom is damaged by the target).
Low Sweep is a physical 60-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Acrobatics is a physical 55-base power Flying-type move (power doubles if your Ambipom has no held item).
Seed Bomb is a physical 80-base power Grass-type move that deals a nice amount of damage.



Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Retaliate / Acrobatics
- Brick Break
- Fake Out
- Return

Ambipom Physical Tank (Lo Fake Out)

Ambipom is a stupendous Physical Tank. It's goal is to take a nice amount of physical hits while dealing some decent damage. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn).
Acrobatics is a physical 55-base power Flying-type move (power doubles if your Ambipom has no held item).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).



Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Bounce
- Fake Out
- Return

Ambipom Physical Sweeper (Delicious Shells*)

Ambipom is an astounding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Bounce is a physical 85-base power Flying-type move (bounces turn 1. hits turn 2. 30% paralyze).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).



Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 34 Def / 224 Spe
Moveset:
- Work Up
- Fake Out
- Baton Pass
- Return

Ambipom Physical Wall (Mucho Ambipomito)

Ambipom is popular Physical Wall. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Work Up is a status move (raises your Ambipom's attack and special attack by 1 stage).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Baton Pass is a status move (Ambipom switches, passing stat changes and more).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).



Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 224 Hp / 36 Def / 248 Spe
Moveset:
- Low Sweep / Double Hit
- Aerial Ace
- Pursuit
- Fury Swipes / Fake Out

Ambipom Support (Technicality)

Ambipom is popular Support. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Low Sweep is a physical 60-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Double Hit is a physical STAB-boosted 35-base power Normal-type move (hits 2 times in one turn).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
Fury Swipes is a physical STAB-boosted 18-base power Normal-type move (hits 2-5 times in one turn).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).


Movesets for Doubles


What is a good doubles moveset for Ambipom? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Ambipom in Pokemon Black/White:

GligarSnorlaxFlygonHeracrossBlastoiseBlisseyGarchompHeatranForretressCloyster


Species: Ambipom
Item: King's Rock / Razor Fang
Ability: Skill Link / Pickup
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 132 Hp / 252 Atk / 124 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Thunder Punch
- Brick Break

Doubles Physical Sweeper Ambipom (Skill Link)

Ambipom is a wonderful Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Ambipom's multi-hit attacks always hit the maximum number of times.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a decent amount of damage.
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Species: Ambipom
Item: Life Orb / Silk Scarf
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 132 Hp / 252 Atk / 124 Spe
Moveset:
- Double-Edge / Return
- Revenge / Low Sweep
- Acrobatics
- Seed Bomb

Doubles Physical Sweeper Ambipom (Technician)

Ambipom is an awesome Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Revenge is a physical 60-base power Fighting-type move (power doubles if Ambipom is damaged by the target).
Low Sweep is a physical 60-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Acrobatics is a physical 55-base power Flying-type move (power doubles if your Ambipom has no held item).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.


Movepool


Wondering what moves can Ambipom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Ambipom can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Ambipom

Related Videos


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