Competitive Information for Turtonator [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Turtonator turtonator
Base Stats for Turtonator

Fire / Dragon

Abilities:
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Turtonator

Weakness Chart for Fire/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
2x
0.5x
  
  
0.25x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
2x
  
  
  
  
2x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TurtonatorVisit Serebii's Pokedex for location, breeding, and other game details about TurtonatorVisit Bulbapedia for more information about Turtonator

Movesets for Singles


What is a good competitive moveset for Turtonator? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Turtonator is a stupendous Fire and Dragon-typed Pokemon. Turtonator is a frequent Pokemon to see in Generation 7. Turtonator is weak to Dragon, Ground, and Rock-typed attacks.


Species: Turtonator
Item: Dragonium Z / Life Orb
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Return / Body Slam
- Earthquake
- Iron Head

Physical Sweeper Turtonator (Shell Armor)

Turtonator is a notable Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Turtonator's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Turtonator cannot be struck by a critical hit.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Turtonator afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a hefty amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Turtonator
Item: Firium Z / Life Orb
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shell Trap / Overheat
- Draco Meteor / Dragon Pulse
- Hyper Voice
- Flash Cannon

Special Sweeper Turtonator (Shell Armor)

Turtonator is a decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Turtonator's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Turtonator cannot be struck by a critical hit.

Shell Trap is a special STAB-boosted 150-base power Fire-type move (Turtonator must take physical damage before moving).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Turtonator's special attack by 2 stages).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Turtonator's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Turtonator? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Turtonator
Item: Dragonium Z / Life Orb
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake
- Return
- Brutal Swing

Doubles Physical Sweeper Turtonator (Shell Armor)

Turtonator is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Turtonator's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Turtonator cannot be struck by a critical hit.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Turtonator afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).




Species: Turtonator
Item: Firium Z / Life Orb
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shell Trap / Heat Wave
- Hyper Voice
- Draco Meteor / Dragon Pulse
- Flash Cannon

Doubles Special Sweeper Turtonator (Shell Armor)

Turtonator is a remarkable Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Turtonator's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Turtonator cannot be struck by a critical hit.

Shell Trap is a special STAB-boosted 150-base power Fire-type move (Turtonator must take physical damage before moving).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Turtonator's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Turtonator learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Pulse
85
100%
10
No additional effect.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shell Trap
150
100%
5
User must take physical damage before moving.
Shock Wave
60
--
20
This move does not check accuracy.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Turtonator can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Turtonator

Create a build


Have an idea in mind for Turtonator that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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