Competitive Information for Zigzagoon [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Zigzagoon zigzagoon
Base Stats for Zigzagoon

Normal

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.
,
Quick FeetQuick Feet: If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.


Evolutions / Family:
Zigzagoon
Linoone

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZigzagoonVisit Serebii's Pokedex for location, breeding, and other game details about ZigzagoonVisit Bulbapedia for more information about Zigzagoon

Movesets for Singles


What is a good competitive moveset for Zigzagoon? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Zigzagoon is a decent Normal-typed Pokemon. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield. Zigzagoon's only type-related weakness is Fighting.


Species: Zigzagoon
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Seed Bomb
- Thief
- Protect

Physical Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Zigzagoon is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Zigzagoon this turn).




Species: Zigzagoon
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Surf
- Ice Beam
- Protect

Special Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a fabulous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Protect is a status move (prevents moves from affecting your Zigzagoon this turn).



Movesets for Doubles


What is a good doubles moveset for Zigzagoon? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Zigzagoon
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Seed Bomb
- Thief
- Protect

Doubles Physical Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a pretty decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Zigzagoon is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Zigzagoon this turn).




Species: Zigzagoon
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Surf
- Icy Wind
- Protect

Doubles Special Sweeper Zigzagoon (Quick Feet)

Zigzagoon is an awesome Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Protect is a status move (prevents moves from affecting your Zigzagoon this turn).



Movepool


Wondering what moves can Zigzagoon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bestow
--
--
15
User passes its held item to the target.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Zigzagoon can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Zigzagoon

Create a build


Have an idea in mind for Zigzagoon that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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