Competitive Information for Zweilous [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Zweilous zweilous
Base Stats for Zweilous

Dark / Dragon

Abilities:
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.


Evolutions / Family:
Deino
Zweilous
Hydreigon

Weakness Chart for Dark/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
2x
0.5x
4x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
0x
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZweilousVisit Serebii's Pokedex for location, breeding, and other game details about ZweilousVisit Bulbapedia for more information about Zweilous

Movesets for Singles


What is a good competitive moveset for Zweilous? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Zweilous is an astounding Dark and Dragon-typed Pokemon. Zweilous is not a Pokemon anyone usually expects sees on the battlefield. Zweilous is weak to Bug, Dragon, Fairy, Fighting, and Ice-typed attacks.


Species: Zweilous
Item: Dragonium Z / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Superpower
- Crunch
- Head Smash

Physical Sweeper Zweilous (Hustle)

Zweilous is a decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Zweilous from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zweilous's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Zweilous's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Zweilous's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zweilous afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Zweilous's attack and defense by 1 stage).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Head Smash is a physical 150-base power Rock-type move (has 1/2 recoil).




Species: Zweilous
Item: Shell Bell
Ability: Hustle
Nature: Naughty (+Atk, -SpD)
EVs: 215 Hp / 245 Atk / 50 Spe
Moveset:
- Dragon Tail
- Head Smash / Fire Fang
- Protect
- Toxic

Zweilous Physical Tank (Two Head)

Zweilous is popular Physical Tank. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. With Hustle, Zweilous's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Head Smash is a physical 150-base power Rock-type move (has 1/2 recoil).
Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Protect is a status move (prevents moves from affecting your Zweilous this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Movesets for Doubles


What is a good doubles moveset for Zweilous? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Zweilous
Item: Dragonium Z / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Superpower
- Crunch
- Head Smash

Doubles Physical Sweeper Zweilous (Hustle)

Zweilous is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Zweilous from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zweilous's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Zweilous's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Zweilous's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zweilous afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Zweilous's attack and defense by 1 stage).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Head Smash is a physical 150-base power Rock-type move (has 1/2 recoil).



Movepool


Wondering what moves can Zweilous learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aqua Tail
90
90%
10
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Zweilous can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Zweilous

Create a build


Have an idea in mind for Zweilous that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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