Competitive Information for Carkol [Sword/Shield]
Rock / Fire
Abilities:
30% chance a Pokemon making contact with this Pokemon will be burned.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Carkol? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Carkol, a prestigious Pokémon boasting Rock and Fire attributes. Carkol is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Carkol's strategies.
Item: Air Balloon / Passho Berry
Ability: Steam Engine
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 SpD
Moveset:
- Flare Blitz / Flame Charge
- Rock Slide / Rock Tomb
- High Horsepower / Dig
- Body Press
Prepare for single battles with Carkol as a high-quality Physical Sweeper. It's meant to crush rivals using potent physical moves. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Steam Engine, Carkol's speed is raised by 6 stages after it is damaged by fire/water moves. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Carkol's speed by 1 stage).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
◆ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Body Press is a physical 80-base power Fighting-type move (uses Carkol's defense stat as attack in damage calculation).
Link (click to copy):
https://hohoushome.com/b/maa346
Item: Air Balloon / Passho Berry
Ability: Steam Engine
Nature: Modest (+SpA, -Atk)
EVs: 212 Hp / 252 SpA / 44 SpD
IVs: 0 Atk
Moveset:
- Burn Up / Overheat
- Ancient Power / Meteor Beam
- Scald
- Scorching Sands / Mud-Slap
Carkol shows a wonderful Special Sweeper prowess in single battles. This technique aims to take down the opponent's team with powerful special moves. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Steam Engine, Carkol's speed is raised by 6 stages after it is damaged by fire/water moves. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Carkol's special attack by 2 stages).
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Meteor Beam is a special STAB-boosted 120-base power Rock-type move (raises Carkol's special attack by 1 stage on turn 1. Hits turn 2).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mba346
Movesets for Doubles
Need a strong doubles moveset for Carkol? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Air Balloon / Passho Berry
Ability: Steam Engine
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 SpD
Moveset:
- Rock Slide / Rock Tomb
- Flare Blitz / Flame Charge
- High Horsepower / Dig
- Body Press
Carkol thrives as a top-notch Physical Sweeper perfect for double battles. The main aim of this moveset is to take down the opponent's team with heavy-hitting physical power. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Steam Engine, Carkol's speed is raised by 6 stages after it is damaged by fire/water moves. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Carkol).
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Carkol's speed by 1 stage).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Body Press is a physical 80-base power Fighting-type move (uses Carkol's defense stat as attack in damage calculation).
Link (click to copy):
https://hohoushome.com/b/naa346
Item: Air Balloon / Passho Berry
Ability: Steam Engine
Nature: Modest (+SpA, -Atk)
EVs: 212 Hp / 252 SpA / 44 SpD
IVs: 0 Atk
Moveset:
- Heat Wave / Burn Up
- Ancient Power / Meteor Beam
- Scald
- Scorching Sands / Mud-Slap
Carkol shows a decent Special Sweeper prowess in double battles. This moveset is tailored to take down the opponent's team with intense special attacks. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Steam Engine, Carkol's speed is raised by 6 stages after it is damaged by fire/water moves. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Burn Up is a special STAB-boosted 130-base power Fire-type move (Carkol's fire type becomes typeless; must be fire).
◆ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Meteor Beam is a special STAB-boosted 120-base power Rock-type move (raises Carkol's special attack by 1 stage on turn 1. Hits turn 2).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/nba346
Movepool
Want to know what moves Carkol can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Carkol.
Damage Modifiers:
Combo List
These are a list of several common move combinations Carkol can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Carkol
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Body Press + Iron Defense
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Meteor Beam + Item: Power Herb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Scald, Scorching Sands, Will-O-Wisp
Moves that boost Carkol's stats
- Ancient Power
- Flame Charge
- Iron Defense
- Meteor Beam
- Rapid Spin
- Rock Polish
Most notable and possible best moves for Carkol
- Protect
- Rapid Spin
- Reflect
- Rest
- Scald
- Stealth Rock
Common Effort Values for Carkol in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Carkol's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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