Competitive Information for Carkol [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Carkol carkol
Base Stats for Carkol

Rock / Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
Steam EngineSteam Engine: This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.


Evolutions / Family:
Rolycoly
Carkol
Coalossal

Weakness Chart for Rock/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
2x
0.25x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
4x
0.5x
0.5x
0.5x
  
2x
  
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CarkolVisit Serebii's Pokedex for location, breeding, and other game details about CarkolVisit Bulbapedia for more information about Carkol

Movesets for Singles


What is a good competitive moveset for Carkol? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Carkol is an outstanding Rock and Fire-typed Pokemon. Carkol is not a Pokemon anyone usually expects sees on the battlefield. Carkol is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Carkol
Item: Air Balloon / Eviolite
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Rock Slide / Rock Tomb
- High Horsepower
- Iron Head

Physical Sweeper Carkol (Flash Fire)

Carkol is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Carkol is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Carkol from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carkol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Carkol).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Carkol
Item: Air Balloon / Eviolite
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Ancient Power
- Scald
- Round

Special Sweeper Carkol (Flash Fire)

Carkol is a fabulous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Carkol is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Carkol from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carkol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Carkol's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Carkol's special attack by 2 stages).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Carkol? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Carkol
Item: Air Balloon / Eviolite
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Flare Blitz
- High Horsepower
- Iron Head

Doubles Physical Sweeper Carkol (Flash Fire)

Carkol is a phenomenal Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Carkol is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Carkol from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carkol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Carkol).
High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Carkol
Item: Air Balloon / Eviolite
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Ancient Power
- Scald
- Round

Doubles Special Sweeper Carkol (Flash Fire)

Carkol is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Carkol is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Carkol from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carkol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Carkol's fire type becomes typeless; must be fire).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Carkol learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Heat Crash
--
100%
10
More power the heavier the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Iron Head
80
100%
15
30% chance to flinch the target.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Carkol can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Carkol

Create a build


Have an idea in mind for Carkol that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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