Competitive Information for Carkol [Sword/Shield]


Rock / Fire
Abilities:
Movesets for Singles
What is a good competitive moveset for Carkol? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Carkol is a phenomenal Rock and Fire-typed Pokemon. Carkol is not a Pokemon anyone usually expects sees on the battlefield. Carkol is weak to Fighting, Ground, Rock, and Water-typed attacks.
Item: Air Balloon / Passho Berry
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 SpD
Moveset:
- Flare Blitz / Flame Charge
- Rock Slide / Rock Tomb
- High Horsepower / Dig
- Iron Head / Gyro Ball
Physical Sweeper Carkol (Flash Fire)
Carkol is a stupendous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Carkol's speed by 1 stage).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Carkol than the target).
Item: Air Balloon / Passho Berry
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 212 Hp / 252 SpA / 44 SpD
Moveset:
- Burn Up / Overheat
- Ancient Power / Meteor Beam
- Scald
- Scorching Sands / Mud-Slap
Special Sweeper Carkol (Flash Fire)
Carkol is an awesome Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Carkol's special attack by 2 stages).
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Meteor Beam is a special STAB-boosted 120-base power Rock-type move (raises Carkol's special attack by 1 stage on turn 1. hits turn 2).
♦ Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. thaws target).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Movesets for Doubles
What is a good doubles moveset for Carkol? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Air Balloon / Passho Berry
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 SpD
Moveset:
- Rock Slide / Rock Tomb
- Flare Blitz / Flame Charge
- High Horsepower / Dig
- Iron Head / Gyro Ball
Doubles Physical Sweeper Carkol (Flash Fire)
Carkol is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Carkol).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Carkol's speed by 1 stage).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
♦ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Carkol than the target).
Item: Air Balloon / Passho Berry
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 212 Hp / 252 SpA / 44 SpD
Moveset:
- Heat Wave / Burn Up
- Ancient Power / Meteor Beam
- Scald
- Scorching Sands / Mud-Slap
Doubles Special Sweeper Carkol (Flash Fire)
Carkol is a fabulous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Air Balloon makes the holder ungrounded, which means Carkol is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Flash Fire, Carkol's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Burn Up is a special STAB-boosted 130-base power Fire-type move (Carkol's fire type becomes typeless; must be fire).
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Meteor Beam is a special STAB-boosted 120-base power Rock-type move (raises Carkol's special attack by 1 stage on turn 1. hits turn 2).
♦ Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. thaws target).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Movepool
Wondering what moves can Carkol learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Carkol can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Carkol
- Moves: Rest + Sleep talk
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Meteor Beam + Item: Power Herb
- Moves with Priority: Endure, Protect
Most notable and possible best moves for Carkol
- Protect
- Rest
Common Effort Values for Carkol in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Carkol's EV spread for Pokemon Sword and Shield
Related Videos
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