Competitive Information for Cinderace (gmax) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Cinderace-Gmax

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
LiberoLibero: This Pokemon's type changes to match the type of the move it is about to use.


Evolutions / Family:
Cinderace

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Cinderace-gmax? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Cinderace is a marvelous Fire-typed Pokemon. It's a common sight to see Cinderace out in the 8th generation battlefield. Cinderace is weak to Ground, Rock, and Water-typed attacks.


Species: Cinderace-Gmax
Item: Leftovers / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 164 Hp / 252 Atk / 92 Spe
Moveset:
- Flare Blitz / Pyro Ball
- Double-Edge / Facade
- High Jump Kick
- Iron Head

Physical Sweeper Cinderace-Gmax (Libero)

Cinderace is a decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Cinderace last longer regaining it's it's vitality every turn. Life Orb boosts the power of Cinderace's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Libero, Cinderace's type changes to match the type of the move it is about to use. Facade's damage doubles when the user has a status affliction.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Cinderace).
Pyro Ball is a physical STAB-boosted 120-base power Fire-type move (10% chance to burn the target. thaws Cinderace).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Facade is a physical 70-base power Normal-type move (power doubles if Cinderace is burn/poison/paralyzed).
High Jump Kick is a physical 130-base power Fighting-type move (Cinderace is hurt by 50% of its max hp if it misses).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).


Movesets for Doubles


What is a good doubles moveset for Cinderace-gmax? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Cinderace-Gmax
Item: Leftovers / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 164 Hp / 252 Atk / 92 Spe
Moveset:
- Flare Blitz / Pyro Ball
- Double-Edge / Facade
- High Jump Kick
- Iron Head

Doubles Physical Sweeper Cinderace-Gmax (Libero)

Cinderace is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Cinderace last longer regaining it's health points every turn. Life Orb boosts the power of Cinderace's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Libero, Cinderace's type changes to match the type of the move it is about to use. Facade's damage doubles when the user has a status affliction.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Cinderace).
Pyro Ball is a physical STAB-boosted 120-base power Fire-type move (10% chance to burn the target. thaws Cinderace).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Facade is a physical 70-base power Normal-type move (power doubles if Cinderace is burn/poison/paralyzed).
High Jump Kick is a physical 130-base power Fighting-type move (Cinderace is hurt by 50% of its max hp if it misses).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).


Movepool


Wondering what moves can Cinderace-gmax learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blast Burn
150
90%
5
User cannot move next turn.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Scorching Sands
70
100%
10
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Iron Head
80
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Pyro Ball
120
90%
5
10% chance to burn the target. Thaws user.
Quick Attack
40
100%
30
Usually goes first.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
40
100%
35
No additional effect.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Coaching
--
--
10
Raises an ally's Attack and Defense by 1.
Court Change
--
100%
10
Swaps user's field effects with the opposing side.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Cinderace-gmax can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Cinderace-gmax

Create a build


Have an idea in mind for Cinderace-gmax that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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