Competitive Information for Inteleon (gmax) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Inteleon-Gmax

Water

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Water attacks.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.


Evolutions / Family:
Inteleon

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Inteleon-gmax? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Inteleon is a stupendous Water-typed Pokemon. Inteleon are common Pokemon to see in the SS metagame. Inteleon's only type-related weaknesses are Electric and Grass.


Species: Inteleon-Gmax
Item: Scope Lens / Focus Sash
Ability: Sniper
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Snipe Shot / Surf
- Weather Ball / Hyper Beam
- Ice Beam
- Shadow Ball

Special Sweeper Inteleon-Gmax (Sniper)

Inteleon is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Scope Lens/Razor Claw increases Inteleon critical hit ratio by 1 stage and combined with Inteleon's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Inteleon from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sniper, if Inteleon strikes with a critical hit the damage is multiplied by 1.5.

Snipe Shot is a special STAB-boosted 80-base power Water-type move (high critical hit ratio. cannot be redirected).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Hyper Beam is a special 150-base power Normal-type move (Inteleon cannot move next turn).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Inteleon-gmax? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Inteleon-Gmax
Item: Scope Lens / Focus Sash
Ability: Sniper
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Snipe Shot / Surf
- Icy Wind / Ice Beam
- Weather Ball / Hyper Beam
- Shadow Ball

Doubles Special Sweeper Inteleon-Gmax (Sniper)

Inteleon is a decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Scope Lens/Razor Claw increases Inteleon critical hit ratio by 1 stage and combined with Inteleon's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Inteleon from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sniper, if Inteleon strikes with a critical hit the damage is multiplied by 1.5.

Snipe Shot is a special STAB-boosted 80-base power Water-type move (high critical hit ratio. cannot be redirected).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Hyper Beam is a special 150-base power Normal-type move (Inteleon cannot move next turn).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Inteleon-gmax learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snipe Shot
80
100%
15
High critical hit ratio. Cannot be redirected.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Gun
40
100%
25
No additional effect.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aqua Jet
40
100%
20
Usually goes first.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Breaking Swipe
60
100%
15
100% chance to lower the foe(s) Attack by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fell Stinger
50
100%
25
Raises user's Attack by 3 if this KOes the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Shard
40
100%
30
Usually goes first.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Pound
40
100%
35
No additional effect.
Scale Shot
25
90%
20
Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Haze
--
--
30
Eliminates all stat changes.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tearful Look
--
--
20
Lowers the target's Attack and Sp. Atk by 1.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Inteleon-gmax can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Inteleon-gmax

Create a build


Have an idea in mind for Inteleon-gmax that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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