Competitive Information for Machamp (Gmax) [Sword/Shield]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Every move used by or against this Pokemon will always hit.
If this Pokemon flinches, its Speed is raised by 1 stage.
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Movesets for Singles
Looking for a competitive moveset for Machamp-gmax? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Machamp-Gmax, a notable Pokémon known for its Fighting typing! Machamp-Gmax is a common Pokémon to see in the SS metagame. It is weak to Fairy, Flying, and Psychic-typed attacks. Discover how Machamp-Gmax excels in battles with the movesets provided below.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake / High Horsepower
- Detect / Protect
Machamp thrives as a stunning Physical Sweeper perfect for single battles. It's purpose is to overwhelm foes with destructive physical moves. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/ma0
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge
- Knock Off / Mega Kick
- Earthquake / High Horsepower
Machamp shows a stupendous Physical Sweeper prowess in single battles. It tries to crush rivals using devastating physical power. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a colossal amount of damage.
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
Link (click to copy):
https://hohoushome.com/b/mb0
Item: Shell Bell / Eject Pack
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Knock Off / Darkest Lariat
In single battles, Machamp's Physical Sweeper role is a terrific. This moveset attempts to overwhelm foes with formidable physical power. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machamp flinches its speed is raised by 1 stage. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Darkest Lariat is a physical 85-base power Dark-type move (ignores the target's stat stage changes).
Link (click to copy):
https://hohoushome.com/b/mc0
Movesets for Doubles
Need a strong doubles moveset for Machamp-gmax? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Knock Off / Facade
- Detect / Protect
Machamp makes an a spectacular Physical Sweeper in double battles. This moveset is formulated to crush rivals using lethal physical moves. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Machamp this turn).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/na0
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Earthquake / High Horsepower
- Rock Slide / Stone Edge
- Knock Off / Mega Kick
Machamp thrives as an impressive Physical Sweeper perfect for double battles. This strategy is built to take down the opponent's team with forceful physical moves. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit. Knock Off was added to provide additional threat coverage.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a notable amount of damage.
Link (click to copy):
https://hohoushome.com/b/nb0
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / High Horsepower
- Rock Slide
- Knock Off / Double-Edge
In double battles, Machamp is known as an extraordinary Physical Sweeper. It is primarily designed to crush rivals using devastating physical attacks. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Machamp flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage. With a Eject Pack equipped to it, if Machamp's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/nc0
Movepool
Want to know what moves Machamp-gmax can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Machamp-gmax.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp-gmax can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Machamp-gmax
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp-gmax's stats
- Bulk Up
- Curse
- Power-Up Punch
- Skull Bash
- Work Up
Most notable and possible best moves for Machamp-gmax
- Earthquake
- Knock Off
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Machamp-gmax in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Machamp-gmax's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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