Competitive Information for Marshadow [Sword/Shield]
Fighting / Ghost
Abilities:
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
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Movesets for Singles
Looking for a competitive moveset for Marshadow? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Marshadow, a cool Pokémon known for its Fighting and Ghost typing! It's a sight to see Marshadow out in the 8th generation battlefield. It is weak to Fairy, Flying, Ghost, and Psychic-typed attacks. Curious about Marshadow's movesets? Check our suggestions listed below!
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 212 Hp / 252 Atk / 44 Spe
Moveset:
- Close Combat / Revenge
- Poltergeist / Shadow Claw
- Outrage
- Foul Play / Knock Off
In single battles, Marshadow is known as a noteworthy Physical Sweeper. This moveset was constructed to crush rivals using forceful physical attacks. Choice Band will increase the damage of Marshadow's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Marshadow's moves of 60 or less power get boosted by 1.5x power. With a Eject Pack equipped to it, if Marshadow's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Revenge is a physical STAB-boosted 60-base power Fighting-type move (power doubles if Marshadow is damaged by the target).
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Marshadow afterwards).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/maa322
Movesets for Doubles
Need a strong doubles moveset for Marshadow? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 212 Hp / 252 Atk / 44 Spe
Moveset:
- Close Combat / Revenge
- Poltergeist / Shadow Claw
- Rock Slide / Rock Tomb
- Outrage
When it comes to double battles, Marshadow shines as a illustrious Physical Sweeper. This approach seeks to crush rivals using overwhelming physical attacks. Choice Band will increase the damage of Marshadow's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Marshadow's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Revenge and Rock Tomb. With a Eject Pack equipped to it, if Marshadow's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Revenge is a physical STAB-boosted 60-base power Fighting-type move (power doubles if Marshadow is damaged by the target).
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Marshadow afterwards).
Link (click to copy):
https://hohoushome.com/b/naa322
Movepool
Want to know what moves Marshadow can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Marshadow.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marshadow can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Marshadow
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves boosted by Technician: Shadow Punch (BP: 60), Swift (BP: 60), Acrobatics (BP: 55), Assurance (BP: 60), Echoed Voice (BP: 40), False Swipe (BP: 40), Feint (BP: 30), Force Palm (BP: 60), Payback (BP: 50), Revenge (BP: 60), Round (BP: 60), Shadow Sneak (BP: 40), Smack Down (BP: 50), Snore (BP: 50), Thief (BP: 60), Rock Tomb (BP: 60)
- Moves with Priority: Endure, Protect, Feint, Shadow Sneak, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Marshadow's stats
- Agility
- Bulk Up
- Calm Mind
- Work Up
Most notable and possible best moves for Marshadow
- Knock Off
- Protect
- Rest
- Toxic
Common Effort Values for Marshadow in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Marshadow's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Marshadow. Top rated Marshadow Sword/Shield movesets. You can find Marshadow builds Sword/Shield. Marshadow movesets Sword/Shield are listed here. VGC Marshadow Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marshadow in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution