Competitive Information for Marshadow [Sword/Shield]


Fighting / Ghost
Abilities:
Movesets for Singles
What is a good competitive moveset for Marshadow? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Marshadow is an astounding Fighting and Ghost-typed Pokemon. Marshadow is a common Pokemon to see in Generation 8. Marshadow is weak to Fairy, Flying, Ghost, and Psychic-typed attacks.
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 212 Hp / 252 Atk / 44 Spe
Moveset:
- Close Combat / Force Palm
- Poltergeist / Shadow Claw
- Outrage
- Blaze Kick
Physical Sweeper Marshadow (Technician)
Marshadow is a legendary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marshadow's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Marshadow's moves of 60 power or less have 1.5x power. includes struggle.
♦ Force Palm is a physical STAB-boosted 60-base power Fighting-type move (30% chance to paralyze the target).
♦ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
♦ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Marshadow afterwards).
♦ Blaze Kick is a physical 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Movesets for Doubles
What is a good doubles moveset for Marshadow? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 212 Hp / 252 Atk / 44 Spe
Moveset:
- Close Combat / Force Palm
- Poltergeist / Shadow Claw
- Rock Slide / Rock Tomb
- Outrage
Doubles Physical Sweeper Marshadow (Technician)
Marshadow is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marshadow's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Marshadow's moves of 60 power or less have 1.5x power. includes struggle.
♦ Force Palm is a physical STAB-boosted 60-base power Fighting-type move (30% chance to paralyze the target).
♦ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
♦ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Marshadow afterwards).
Movepool
Wondering what moves can Marshadow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marshadow can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Marshadow
- Moves: Swagger + Foul play
- Moves: Swagger + Psych Up
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves boosted by Technician: Swift (BP: 60), Shadow Punch (BP: 60), Thief (BP: 60), Snore (BP: 50), False Swipe (BP: 40), Rock Tomb (BP: 60), Revenge (BP: 60), Feint (BP: 30), Payback (BP: 50), Assurance (BP: 60), Force Palm (BP: 60), Shadow Sneak (BP: 40), Echoed Voice (BP: 40), Round (BP: 60), Acrobatics (BP: 55), Smack Down (BP: 50)
- Moves with Priority: Endure, Protect, Feint, Sucker Punch, Shadow Sneak
- Moves that Break Screens: Brick Break
Most notable and possible best moves for Marshadow
- Protect
- Rest
Common Effort Values for Marshadow in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Marshadow's EV spread for Pokemon Sword and Shield
Related Videos
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