Competitive Information for Meltan [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Meltan meltan
Base Stats for Meltan

Steel

Abilities:
Magnet PullMagnet Pull: Prevents adjacent Steel-type foes from choosing to switch.


Evolutions / Family:
Meltan

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MeltanVisit Serebii's Pokedex for location, breeding, and other game details about MeltanVisit Bulbapedia for more information about Meltan

Movesets for Singles


What is a good competitive moveset for Meltan? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Meltan in Pokemon Sword/Shield:

ClefableCorviknightDugtrioMewToxapexSeismitoadSalazzleAppletunKyurem-BlackMelmetalMamoswineVenusaur


Meltan is an awesome Steel-typed Pokemon. It's a not-uncommon sight to see Meltan out in the 8th generation battlefield. Meltan is weak to Fighting, Fire, and Ground-typed attacks.


Species: Meltan
Item: Life Orb / Focus Sash
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Headbutt / Facade
- Gyro Ball
- Acid Armor
- Thunder Wave

Physical Sweeper Meltan (Magnet Pull)

Meltan is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Meltan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meltan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Facade's damage doubles when the user has a status affliction.

Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Facade is a physical 70-base power Normal-type move (power doubles if Meltan is burn/poison/paralyzed).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Meltan than the target).
Acid Armor is a status move (raises your Meltan's defense by 2 stages).
Thunder Wave is a status move (paralyzes the target).




Species: Meltan
Item: Life Orb / Focus Sash
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Thunder Shock
- Round / Snore
- Acid Armor

Special Sweeper Meltan (Magnet Pull)

Meltan is a legendary Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meltan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meltan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Meltan loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special 40-base power Electric-type move (10% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Meltan must be asleep. 30% chance to flinch target).
Acid Armor is a status move (raises your Meltan's defense by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Meltan? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Meltan in Pokemon Sword/Shield:

ClefableCorviknightDugtrioMewToxapexSeismitoadSalazzleAppletunKyurem-BlackMelmetalMamoswineVenusaur


Species: Meltan
Item: Life Orb / Focus Sash
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Headbutt / Facade
- Gyro Ball
- Acid Armor
- Thunder Wave

Doubles Physical Sweeper Meltan (Magnet Pull)

Meltan is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Meltan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meltan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch. Facade's damage doubles when the user has a status affliction.

Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Facade is a physical 70-base power Normal-type move (power doubles if Meltan is burn/poison/paralyzed).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Meltan than the target).
Acid Armor is a status move (raises your Meltan's defense by 2 stages).
Thunder Wave is a status move (paralyzes the target).




Species: Meltan
Item: Life Orb / Focus Sash
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Thunder Shock
- Round / Snore
- Acid Armor

Doubles Special Sweeper Meltan (Magnet Pull)

Meltan is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meltan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meltan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Meltan loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special 40-base power Electric-type move (10% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Meltan must be asleep. 30% chance to flinch target).
Acid Armor is a status move (raises your Meltan's defense by 2 stages).



Movepool


Wondering what moves can Meltan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Meltan can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Meltan

Create a build


Have an idea in mind for Meltan that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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