Competitive Information for Morpeko (hangry) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Morpeko-Hangry

Electric / Dark

Abilities:
Hunger SwitchHunger Switch: Changes between Full Belly and Hangry Mode at the end of each turn.


Evolutions / Family:
Morpeko

Weakness Chart for Electric/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
0.5x
2x
2x
  
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
0x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Morpeko-hangryVisit Bulbapedia for more information about Morpeko-hangry

Movesets for Singles


What is a good competitive moveset for Morpeko-hangry? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Morpeko is an astounding Electric and Dark-typed Pokemon. It's pretty regular to find yourself dealing with Morpeko when battling in the 8th generation meta. Morpeko is weak to Bug, Fairy, Fighting, and Ground-typed attacks.


Species: Morpeko-Hangry
Item: Life Orb / Focus Sash
Ability: Hunger Switch
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aura Wheel / Wild Charge
- Foul Play / Crunch
- Outrage
- Psychic Fangs

Physical Sweeper Morpeko-Hangry (Hunger Switch)

Morpeko is an awesome Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Morpeko from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Aura Wheel to boost Morpeko for the following turns). Life Orb boosts the power of Morpeko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hunger Switch, changes between full belly and hangry mode at the end of each turn.

Aura Wheel is a physical STAB-boosted 110-base power Electric-type move (morpeko: electric; hangry: dark; 100% +1 spe).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Morpeko afterwards).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).



Movesets for Doubles


What is a good doubles moveset for Morpeko-hangry? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Morpeko-Hangry
Item: Life Orb / Focus Sash
Ability: Hunger Switch
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aura Wheel / Wild Charge
- Foul Play / Crunch
- Outrage
- Psychic Fangs

Doubles Physical Sweeper Morpeko-Hangry (Hunger Switch)

Morpeko is popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Morpeko from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Aura Wheel to boost Morpeko for the following turns). Life Orb boosts the power of Morpeko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hunger Switch, changes between full belly and hangry mode at the end of each turn.

Aura Wheel is a physical STAB-boosted 110-base power Electric-type move (morpeko: electric; hangry: dark; 100% +1 spe).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Morpeko afterwards).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).



Movepool


Wondering what moves can Morpeko-hangry learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Aura Wheel
110
100%
10
Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Quick Attack
40
100%
30
Usually goes first.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Seed Bomb
80
100%
15
No additional effect.
Spark
65
100%
20
30% chance to paralyze the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.

Combo List


These are a list of several common move combinations Morpeko-hangry can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Morpeko-hangry

Create a build


Have an idea in mind for Morpeko-hangry that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.